userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
1 Year Ago
harbour bounds fix
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
monument navmesh tool won't override any existing navmesh bound overrides
2 Years Ago
monument navmesh tool bounds setting
2 Years Ago
test run
2 Years Ago
Monument navmesh tool
2 Years Ago
merge from wiptests
2 Years Ago
merge from pets main
2 Years Ago
merge from main
2 Years Ago
don't teleport longer distances any more
2 Years Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
2 Years Ago
merge from ai_ignore_improvements
2 Years Ago
merge from pets2
2 Years Ago
merge from main
2 Years Ago
Catch some issues with non grounded destinations
2 Years Ago
Rotation fix
2 Years Ago
speed tweak
2 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
2 Years Ago
merge from main
2 Years Ago
distance based update rate
2 Years Ago
set query filter when switching.
2 Years Ago
only switch navmeshes if the distance saved is worth it
2 Years Ago
experiment applying agent type changes across navmesh types
2 Years Ago
merge from pets2
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
2 Years Ago
wip
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
Disable now unneeded "tame" menu-wheel option
2 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
2 Years Ago
Retarget all harness LODs
2 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
2 Years Ago
Auto tame when placing a harness in inventory
2 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
2 Years Ago
merge from main
2 Years Ago
Harness item def update. Use harness items not prefabs.
2 Years Ago
prefab cleanup
2 Years Ago
prefab rename
2 Years Ago
merge from main
2 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
2 Years Ago
more mesh switching wip
2 Years Ago
merge from main
2 Years Ago
breed definitions
2 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
2 Years Ago
harness retargetting test
2 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers