11,277 Commits over 3,500 Days - 0.13cph!
NPC rename/reorganizing in stages because plastic got confused last time.
delete unused murderer and bear_full prefabs
removed deleted scripts from a couple of prefabs
Fix prefab id on newly renamed HeavyScientist prefab.
Deleted ApexAIStorage folder I missed during Apex removal.
Renamed HeavyScientisAd to HeavyScientist
Delete old HeavyScientist prefab
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references.
Codegen.
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
merge from delete_htn2, removing everything Apex and HTN related.
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setup AI respawn triggers on all dwelling prefabs
set more meshes needed for navmesh gen to read/write
increased AI spawn chance
switched all dwelling prefabs to reference scientist npc
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
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Specified icons for Frankenstein table hold use menu.
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