12,327 Commits over 3,712 Days - 0.14cph!
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
Fix for rotation indicator display
Always add an initial pass when creating tool instance.
Pause water system too.
Added button to open screenshots folder in explorer.
Test chaining screenshot capture.
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
Remove some unused temp outline code
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
Set correct textures for LargeWideWeaponRack.mat
Editor screenshot tool wip/tests
Added "teleporteveryone2me" command
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
Eliminated a couple more functions
LookAtWeaponRack UI cleanup
Simplified and cleaned up some placement effect stuff
Static weapon ghost instance
Remove some now unused editor script code
Remove some debug logging.
Some refactor and cleanup
UI/menu changes for take only mode.
Don't create pegs in take-only mode.
Items can now be flagged as not removable.
Don't show UI options for invalid actions in take-only mode.
Better (temp) spawn randomization.
Cleanup and spawned loot items that don't fit.
Some fixes/refactor, general wip.
Couple of non-weapon test item setups.
Increased random rotation.
Apply some slight random rotation when spawning items in take only mode.
Don't show placement ghosts in take only mode.
Basics of "take only" mode.
merge from mfm_errors, seems ok
merge from main with a ton of plastic errors?
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
Cleanup.
Compile fixes.
Added RPC safety checks.