11,277 Commits over 3,500 Days - 0.13cph!
setup a save file for testing.
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
store last transition link
position sample type tests
sampling tweaks and fixes
PetBrain samples and records position history
active pet linking/unlinking changes to allow active pets to be switched without needing to be destroyed.
Pet bar no longer assumes we're actively controlling a pet just because the pet exists.
Refactor code for getting/setting pet image so it can be used anywhere.
Pet bar icon can now be set per pet, in its command list.
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combat state design files, pet command list update.
Fix for pet not getting released correctly clientside
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movement fixes & rate changes
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Bunch of initial pet system refactoring work.
Added biome preference support to BaseNavigator. Applied it for polar bear.
Branching my wip radio comms shelves.
AI data tweaks around garages
S2P.
Updated spawn point as a result of new garages.
S2P.
A few AI data tweaks for the new portacabin building.
S2P.
Cover updated to match new cover art placement.
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
updated AI data for garages and dome.
s2p
wip toggling ai data with door locked status
Initial basic move/cover points for new dome art changes
enabled read/write on a couple of the new meshes, for navmesh support.
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
Added ai.killscientists server command
Added and assigned separate AI design files for bear/polarbear.
Reduced regular bear aggro range.