userAdam Wcancel

6,544 Commits over 2,376 Days - 0.11cph!

3 Years Ago
merge from mfm_wip
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from weapon_racks
3 Years Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from unwidening
3 Years Ago
Size, collision, sockets, deploy updates
3 Years Ago
Update placement collider and cell counts to match new art
3 Years Ago
Fixed light passthrough labels
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from main
3 Years Ago
Clear ammo types
3 Years Ago
Stand drop position tweak
3 Years Ago
Updated drop positions for weapon racks
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Initial tests
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from weapon_racks
3 Years Ago
merge from clean_up
3 Years Ago
merge from pivots
3 Years Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
3 Years Ago
WeaponRackSlot cleanup
3 Years Ago
WeaponRackGhost cleanup, including converting to static class.
3 Years Ago
merge from weapon_racks
3 Years Ago
missed file
3 Years Ago
Added some additional NRE checks server-side.
3 Years Ago
Bit more
3 Years Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
3 Years Ago
Refactor gridcell slot lookup referencing.
3 Years Ago
LookAtWeaponRack cleanup
3 Years Ago
some more cleanup and a potential NRE fix
3 Years Ago
Removed duplicate gibbable script from standing weapon rack
3 Years Ago
manifest
3 Years Ago
proto gen
3 Years Ago
merge from main
3 Years Ago
some cleanup
3 Years Ago
merge from hold_to_reload
3 Years Ago
Cleaned up implementation and handled a few extra scenarios.
3 Years Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
3 Years Ago
Added (hidden) item defs for weapon rack lights.
3 Years Ago
quick test of radial menu action hold timers
3 Years Ago
Re-added a line removed in 85786 - it's needed.
3 Years Ago
Menu NRE fixes
3 Years Ago
Set a sensible tutorial bear tether range. Remove blocked navigation topologies from tutorial bear. Tutorial bear ignores other animals.
3 Years Ago
Animals can now be range-tethered to their spawn point for roaming. Set regular animal prefabs up to continue their previous behaviour. Set a tether on tutorial bear.
3 Years Ago
Added tutorial bear prefab.
3 Years Ago
PathFinder.GetBestRoamPosition can now take an anchor position instead of using current position. Updated calls to use their current position as anchor.