userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

4 Years Ago
Min/max pressure speed values and curve, wip size.
4 Years Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
4 Years Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
4 Years Ago
Assign correct inner-stream effect so visual range falloff works again
4 Years Ago
Bug fixes, debug improvements
4 Years Ago
effect play fix
4 Years Ago
support non looping effects for water guns. waterpistol vm effect setup
4 Years Ago
prefab updates
4 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
4 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
4 Years Ago
Dry fire when out of pressure or water
4 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
4 Years Ago
merge pumping
4 Years Ago
Alternative pump style test
4 Years Ago
Reduced splash radius
4 Years Ago
Icons
4 Years Ago
Cache some stuff and some cleanup.
4 Years Ago
Cleanup
4 Years Ago
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
4 Years Ago
prefab fix
4 Years Ago
Splash radius
4 Years Ago
Apply wetness before damage, instead of after.
4 Years Ago
Add event to watergun refill anim so that refilling starts when the gun is lowered. Removed some debug spam.
4 Years Ago
fix pistol/gun warning spam
4 Years Ago
hooked up water gun entity effect
4 Years Ago
Hooked up water gun pump anim
4 Years Ago
water gun effect distance tweak. hooked up water effect on water pistol to show correct volume of water remaining.
4 Years Ago
fixes for water pistol
4 Years Ago
some cleanup, add effect to water pistol
4 Years Ago
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4 Years Ago
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
4 Years Ago
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4 Years Ago
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