userAdam Woolridgecancel
branchrust_reboot/maincancel

150 Commits over 1,674 Days - 0.00cph!

14 Days Ago
GetNextPathPosition NRE fix
14 Days Ago
Merge from bradley_scientists
49 Days Ago
Merge from metal_detector
2 Months Ago
Vendor compile fixes
5 Months Ago
Build fix for teleport commands
6 Months Ago
Hunting trophy compile fix when neither server nor client
6 Months Ago
Compile fix.
7 Months Ago
Fix HAB armor icon and text
7 Months Ago
Pooling fix for weapon rack lights
7 Months Ago
Add a prhase to fix load ammo text display
8 Months Ago
merge from weapon_racks
8 Months Ago
merge from weapon_racks
8 Months Ago
merge from weapon_racks
8 Months Ago
merge from weapon_racks
8 Months Ago
Re-added a line removed in 85786 - it's needed.
10 Months Ago
merge from navmesh_spam_fix
10 Months Ago
compile fix
10 Months Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
10 Months Ago
AIArena nametags now show the AI design filename too.
11 Months Ago
merge from aiarena_animal_control
11 Months Ago
compile fixes
11 Months Ago
merge from hackweek_ai_test_arena (just the arena stuff)
11 Months Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
11 Months Ago
compile fix for infinite_ammo_convar
1 Year Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
1 Year Ago
Implemented "Eat" radial menu option for player grown foods too.
1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Junkpile scientist take cover for longer when attacker is far away
1 Year Ago
more junkpile cover point improvements
1 Year Ago
Fixed junkpile_i cover points
1 Year Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
1 Year Ago
Added sneak and non-vision max distance settings to AIBrain
1 Year Ago
Junkpile bushes now block AI line of sight.
1 Year Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
1 Year Ago
▇██▉▌▊▉ ▊▌▌▉▇▆ ▌▅ ▋▌▌▌▅▊▉ ▊▋ ▍▇▄ ▊ ▅▄▋▌▇▉▄▄▆ ▅▄▉ ▊▅▋▊ ▊▉▉▄▇ ▄▉▉▉▋▇▌▌ ▋▉ ▉▉▌█▋▅▋▄ ▋▌▅█▋▋▆▉
1 Year Ago
junkpile AI fix
1 Year Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
1 Year Ago
merge from ai_ignore_improvements
1 Year Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
1 Year Ago
merge from brain_refactor2
1 Year Ago
merge from brain_refactor
1 Year Ago
AI designer spam fix
1 Year Ago
Moved gizmos script to an Editor folder
1 Year Ago
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos. Needs a cleanup and some testing.
1 Year Ago
Added ai.killanimals server command
1 Year Ago
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands. AI now checks the ignore list when adding players to memory.
1 Year Ago
Junkpile NPC spawn chance fix. Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar. Codegen.
1 Year Ago
Restored junkpile NPC prefab nuked in merge 70471