userAdam Woolridgecancel
branchrust_reboot/maincancel

165 Commits over 1,765 Days - 0.00cph!

15 Days Ago
Merge from hurt_overlay_changes
15 Days Ago
Merge from hood_and_cuffs
16 Days Ago
Merge from hood and cuffs
16 Days Ago
Merge from hood_and_cuffs
17 Days Ago
Merge from hood_and_cuffs
23 Days Ago
Merge from hood_and_cuffs
23 Days Ago
Merge from hood_and_cuffs
24 Days Ago
Merge from hood_and_cuffs
30 Days Ago
merge from hood_and_cuffs
32 Days Ago
Merge from hood_and_cuffs
32 Days Ago
Merge from hood_and_cuffs
38 Days Ago
Merge from hood_and_cuffs
44 Days Ago
Merge from cuffs_and_hood
2 Months Ago
AIHelicopterAnimation compile fix
3 Months Ago
merge from ai_zone_leak
4 Months Ago
GetNextPathPosition NRE fix
4 Months Ago
Merge from bradley_scientists
5 Months Ago
Merge from metal_detector
5 Months Ago
Vendor compile fixes
8 Months Ago
Build fix for teleport commands
9 Months Ago
Hunting trophy compile fix when neither server nor client
9 Months Ago
Compile fix.
11 Months Ago
Fix HAB armor icon and text
11 Months Ago
Pooling fix for weapon rack lights
11 Months Ago
Add a prhase to fix load ammo text display
11 Months Ago
merge from weapon_racks
11 Months Ago
merge from weapon_racks
11 Months Ago
merge from weapon_racks
12 Months Ago
merge from weapon_racks
12 Months Ago
Re-added a line removed in 85786 - it's needed.
1 Year Ago
merge from navmesh_spam_fix
1 Year Ago
compile fix
1 Year Ago
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
1 Year Ago
AIArena nametags now show the AI design filename too.
1 Year Ago
merge from aiarena_animal_control
1 Year Ago
compile fixes
1 Year Ago
merge from hackweek_ai_test_arena (just the arena stuff)
1 Year Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
1 Year Ago
compile fix for infinite_ammo_convar
1 Year Ago
Null check owner when checking for mounted player in Projectile to prevent NRE
1 Year Ago
Implemented "Eat" radial menu option for player grown foods too.
1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Junkpile scientist take cover for longer when attacker is far away
1 Year Ago
more junkpile cover point improvements
1 Year Ago
Fixed junkpile_i cover points
1 Year Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
1 Year Ago
Added sneak and non-vision max distance settings to AIBrain
1 Year Ago
Junkpile bushes now block AI line of sight.