148 Commits over 1,614 Days - 0.00cph!
Merge from metal_detector
Build fix for teleport commands
Hunting trophy compile fix when neither server nor client
Fix HAB armor icon and text
Pooling fix for weapon rack lights
Add a prhase to fix load ammo text display
Re-added a line removed in
85786 - it's needed.
merge from navmesh_spam_fix
Added excavator and mil tunnel scientist prefabs to Spawn Lineup feature.
AIArena nametags now show the AI design filename too.
merge from aiarena_animal_control
merge from hackweek_ai_test_arena (just the arena stuff)
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
compile fix for infinite_ammo_convar
Null check owner when checking for mounted player in Projectile to prevent NRE
Implemented "Eat" radial menu option for player grown foods too.
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
Merge from animal_ai_topology
Junkpile scientist take cover for longer when attacker is far away
more junkpile cover point improvements
Fixed junkpile_i cover points
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
Added sneak and non-vision max distance settings to AIBrain
Junkpile bushes now block AI line of sight.
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
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Delete unused ApexAIStorage folder leftover from the Apex purge
merge from ai_ignore_improvements
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
merge from brain_refactor2
merge from brain_refactor
Moved gizmos script to an Editor folder
Added support for editor gizmo toggle preset groups. Can save/load 4 sets. Window->Tools->Gizmos.
Needs a cleanup and some testing.
Added ai.killanimals server command
Added ai.AddIgnorePlayer and ai.RemoveIgnorePlayer server commands.
AI now checks the ignore list when adding players to memory.
Junkpile NPC spawn chance fix.
Also merged npc_junkpile_a_spawn_chance and npc_junkpile_g_spawn_chance convars into new npc_junkpilespawn_chance convar.
Codegen.
Restored junkpile NPC prefab nuked in merge
70471
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
Scientist loadout for healing item