userAdam Wcancel

6,710 Commits over 2,496 Days - 0.11cph!

5 Years Ago
fire in longer bursts when close range
5 Years Ago
merge from main
5 Years Ago
merge from human_ai_combat
5 Years Ago
merge from ai_misc
5 Years Ago
animals can no longer attack players in modular vehicles
5 Years Ago
fixed bug with animals continuing to attack player corpses
5 Years Ago
added convars to AIBrainSenses for the new los/update interval timings.
5 Years Ago
merge from main
5 Years Ago
merge from ai_purge2
5 Years Ago
merge from main
5 Years Ago
last few prefabs, manifest.
5 Years Ago
merge from main
5 Years Ago
manifest
5 Years Ago
more
5 Years Ago
more
5 Years Ago
more
5 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
5 Years Ago
delete unused murderer and bear_full prefabs
5 Years Ago
removed deleted scripts from a couple of prefabs
5 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
5 Years Ago
Renamed HeavyScientisAd to HeavyScientist
5 Years Ago
Delete old HeavyScientist prefab
5 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
5 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
5 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
5 Years Ago
merge from dmb
5 Years Ago
desert AI data pass
5 Years Ago
setup AI respawn triggers on all dwelling prefabs
5 Years Ago
set more meshes needed for navmesh gen to read/write
5 Years Ago
increased AI spawn chance switched all dwelling prefabs to reference scientist npc
5 Years Ago
basic AI setup for military base a,b,c,d. set mesh read/write on meshse needed for navmesh gen
5 Years Ago
merge from halloween
5 Years Ago
merge from halloween
5 Years Ago
merge from halloween
5 Years Ago
Specified icons for Frankenstein table hold use menu.
5 Years Ago
merge from halloween
5 Years Ago
merge from halloween
5 Years Ago
merge from halloween
5 Years Ago
profiling fix
5 Years Ago
merge from halloween
5 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
5 Years Ago
ItemModPetStats can now change pet attack rate and damage.
5 Years Ago
merge from halloween
5 Years Ago
profiling begin/end sample fixes
5 Years Ago
merge from halloween
5 Years Ago
item speed modifier tweaks
5 Years Ago
dedicated pet process queue
5 Years Ago
merge from halloween
5 Years Ago
Don't display armour info for NPC-only wearables. Item descriptions.
5 Years Ago
merge from halloween