12,349 Commits over 3,712 Days - 0.14cph!
static workbenches can no longer be player rotated
chat menu global mute setup
interface options UI toggle for global mute
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
Change footstep check from swimming to head under water, to maintain surface sound effects
Can't steal building-blocked christmas tree decorations
Don't play footstep sounds when swimming
Fixed smoke signal effect not appearing most of the time
Removed CustomTimerSwitch debug spam
Only ever try and getcomponent an item projectile mod once per item when trying to cache it, as it seems to be called on loads of items, regardless of type, so it'll still call GetComponent every time just to return null, otherwise.
Item ItemModProjectile caching
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
Team UI invite panel and chat notification message now show streamer mode name when receiving a team invite in streamer mode.
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merged loot time direction flip
switched loot timer fill direction from clockwise to anti-clockwise
Shotgun traps now work in caves below the water.
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Finally fixed the duplicate team chat log
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
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fix the delay before firing 2nd arrow of a bow
Clear loot timers if needed when closing inventory
cherry pick chat popup fix
Force close chat popup when closing chat
Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
Reapplied watchercatcher panel prefab changes, exported with scene2prefab
cherry pick client-only fix from main
mutelist load safety check
mutelist command now uses a TextTable instead of a manual string builder