userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

6 Years Ago
wip nicer trophy rotation (getting latest)
6 Years Ago
build fix
6 Years Ago
optims
6 Years Ago
More ai profiling
6 Years Ago
ClientBot ai settings now ignore dangerous tile checks (optim)
6 Years Ago
AI profiling. Some quick AI optims.
6 Years Ago
ClientBotConfig empty constructor
6 Years Ago
GameHost.OnClientCmd now outputs the cmd type that was received for an invalid GI. Added more client bot config options: -CmdIntervalMin/Max -JoinMatchMaking -RejoinMatchMaking -If no steam IDs are specified, will assign each bot a steam id based on Environment.TickCount + i
6 Years Ago
only send tile cursor hover event to server after hovering a tile for 0.5 seconds.
6 Years Ago
increased max clients to 10,000
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
added ClientBotConfig, can specify steam IDs to use for bots, bots cycle through the steam IDs when connecting, added client auth overriding for bots.
6 Years Ago
merge from main
6 Years Ago
standalone server fix
6 Years Ago
simple bot AI think scheduling
6 Years Ago
bots rejoin matchmaking after a match finishes
6 Years Ago
fixes
6 Years Ago
bot clients save replays
6 Years Ago
more
6 Years Ago
more
6 Years Ago
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
6 Years Ago
proxy client EM fix
6 Years Ago
more
6 Years Ago
less broken
6 Years Ago
wip, broke everything
6 Years Ago
toggle camera rotation and game input with in-game menu visibility.
6 Years Ago
hide any previous 8ball outcome bubble as soon as you click for a new outcome
6 Years Ago
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
6 Years Ago
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
6 Years Ago
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
6 Years Ago
fix/logging
6 Years Ago
removed some debug spam
6 Years Ago
fixes
6 Years Ago
quick temp matchmaking/game creation bot test
6 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
6 Years Ago
GameClient now tracks LocalTeam
6 Years Ago
promotion toast shit...
6 Years Ago
match outcome toast events, listeners, blah blah
6 Years Ago
daily challenge toast events, UIGlobalPanel listener
6 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
6 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
6 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
6 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
6 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
6 Years Ago
merge from main
6 Years Ago
Defines.Network++
6 Years Ago
clean up proxy class and refs
6 Years Ago
more wip/testing stuff
6 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define