11,616 Commits over 3,622 Days - 0.13cph!
Customisation editor mortar unit fix
Set coach name to Coach in tutorial.
Removed indent from match chat messages.
remade tutorial squad.
added CustomisationDefines and TutorialDefines.
Fixed default customisation item values.
version++, squads++, customisation++
Updated tools to use new hash function based on the one from sandbox.
Rebuilt definition databases:
Customisation
Emotes
Maps
Match
Missions
Units
added video option to disable decals + debris
Don't show mission panel on login.
Turn banner anim event I missed in previous commit.
player turn banner is now also fast forwarded if fast forwarding
Massively reduced the volume of move/attack tile and button hovering audio as a placeholder fix until new audio from Alex.
Hide mission panel X.
Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
Tile top materials now batch and don't change.
Added temp tilefall replacement highlight.
more wip tile mesh combining tests
merging in tile stuff so far
wip reworking some tilefall stuff
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
Disabled shadow casting for bottom level tile tops.
Delete tile sides after mesh combining.
set scripting runtime version to .net 4x
merge from client changes branch
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
bunch of cleanup/refactor pt1
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
merge from crowd branch (just spotted a white crowd bug though)
fixed menu button hovering issues caused by the overlapping play button image.
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match.
bit of crowd member cleanup.
crowd update no longer allocs, moved to fixedupdate.
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect.
Added placeholder dust effect.