userAdam Wcancel

11,616 Commits over 3,622 Days - 0.13cph!

6 Years Ago
fix for daily challenge toasts
6 Years Ago
build server batch files now delete the bin or release folders first (to ensure valid resource files). build and run server batch file now chains the separate build and ran batch files together using call.
6 Years Ago
Added Protocol.GetVersionString(), shows in client UI and server boot. Server boot now states debug or release mode.
6 Years Ago
merged from main
6 Years Ago
Hooked up ConsoleInput to standalone server so it can take input and run console commands. Added ConsoleCommandContext. Moved ConsoleInput out of unity into standalone.
6 Years Ago
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
6 Years Ago
deleted ConsoleWindow
6 Years Ago
made the run server batch file not specific to my own machine path locations.
6 Years Ago
moved server side message handlers out of unity and into standalone server project
6 Years Ago
Moved console commands out of unity project, into server project. (need to remove #ifdefs still). GameHost standalone #ifdef
6 Years Ago
MissionDatabase standalone server only stuff
6 Years Ago
moved client-only currency method and callbacks out of PlayerRecord.
6 Years Ago
Deleted clientside DailyChallengeDatabase
6 Years Ago
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs. #ifdef'd some more Player and PlayerRecord to suit.
6 Years Ago
branch fix
6 Years Ago
#▅▊▆▄▊'▍ ▄ ▋▌▉▋█ ▌▋ ▉▆▆▌▇▍▋ ▊▇▅▉▇ ▉▍ ▄▆ ▌█▉▇█▉▊▌▊▅ ▍▇▆▍▉▇ ▄▇▊▋, █▉▌▇▉▉▇▅ ▉▇▇ ▄▊▉▊▇▍█ ▆▄ ▉▇▆▆ ▍▇▇█ ▊▅▆▆▆. ▇ ▌▇▊▆▌ ▍ ▅▉▇ ▆▋ ▌▊▊▆▆ █▊▄▊▅ ▅▆▊ ▇▅ ▅▍██▅ ▅▌▇▋▇▊▋▊▇▌ ▍▄▍█▄ ▊▊▅ █▊▉▅▊ ▅▋▄▄▌▊▋ ▆▅▌▅
6 Years Ago
temp checking in wip bits while I fix some PC issues
6 Years Ago
fixed mission panels destroying themselves
6 Years Ago
refactored away static BoardPoint.New
6 Years Ago
burner flame length fix when firing over blank tiles
6 Years Ago
fixes
6 Years Ago
More notification rework. Added daily challenge entry toasts. Added in-game option to disable seeing daily challenge toats. UI prefabs/scene changes.
6 Years Ago
more
6 Years Ago
more notification work
6 Years Ago
reworking the different kinds of notifications to use the same setup
6 Years Ago
temp fixes for sorting issues
6 Years Ago
score breakdown audio
6 Years Ago
actually save stuff when trying to save stuff.
6 Years Ago
serverside load/saving of daily challenge scores from the temp db. protobuf update.
6 Years Ago
only accept scores higher than a players' previous score. wait until score breakdown has completed before showing score table.
6 Years Ago
first, basic pass at daily challenge score updates
6 Years Ago
fixes
6 Years Ago
wip daily challenge client/server handlers, results UI, events.
6 Years Ago
DailyChallengeEntry / DailyChallengeDatabase (temp).
6 Years Ago
score category icons
6 Years Ago
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
6 Years Ago
game mode defs can now specify game mode icon visiblity. hid game mode for daily challenge, moved score text to its position instead. score breakdown categories now show "-" instead of 0 for no points. changed score breakdown colours to match in-game score colour.
6 Years Ago
daily challenge intro words tweak
6 Years Ago
scene
6 Years Ago
Daily challenge intro info animation controller, fade in anim. Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
6 Years Ago
More placeholder daily challenge intro UI/setup. UIUnitButton no longer responds to mouse enter events when input is disabled.
6 Years Ago
set frosting hat cost.
6 Years Ago
intro text tweak
6 Years Ago
wip placeholder challenge mode info screen
6 Years Ago
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
6 Years Ago
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
6 Years Ago
scene
6 Years Ago
more daily challenge outcome UI work
6 Years Ago
renamed main scene from spacehcess to Clatter
6 Years Ago
Icon capture delay can now be specified per item in the def file