11,616 Commits over 3,622 Days - 0.13cph!
fix for daily challenge toasts
build server batch files now delete the bin or release folders first (to ensure valid resource files).
build and run server batch file now chains the separate build and ran batch files together using call.
Added Protocol.GetVersionString(), shows in client UI and server boot.
Server boot now states debug or release mode.
Hooked up ConsoleInput to standalone server so it can take input and run console commands.
Added ConsoleCommandContext.
Moved ConsoleInput out of unity into standalone.
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
made the run server batch file not specific to my own machine path locations.
moved server side message handlers out of unity and into standalone server project
Moved console commands out of unity project, into server project. (need to remove #ifdefs still).
GameHost standalone #ifdef
MissionDatabase standalone server only stuff
moved client-only currency method and callbacks out of PlayerRecord.
Deleted clientside DailyChallengeDatabase
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs.
#ifdef'd some more Player and PlayerRecord to suit.
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temp checking in wip bits while I fix some PC issues
fixed mission panels destroying themselves
refactored away static BoardPoint.New
burner flame length fix when firing over blank tiles
More notification rework.
Added daily challenge entry toasts.
Added in-game option to disable seeing daily challenge toats.
UI prefabs/scene changes.
reworking the different kinds of notifications to use the same setup
temp fixes for sorting issues
actually save stuff when trying to save stuff.
serverside load/saving of daily challenge scores from the temp db.
protobuf update.
only accept scores higher than a players' previous score.
wait until score breakdown has completed before showing score table.
first, basic pass at daily challenge score updates
wip daily challenge client/server handlers, results UI, events.
DailyChallengeEntry / DailyChallengeDatabase (temp).
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
daily challenge intro words tweak
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
wip placeholder challenge mode info screen
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
more daily challenge outcome UI work
renamed main scene from spacehcess to Clatter
Icon capture delay can now be specified per item in the def file