11,614 Commits over 3,622 Days - 0.13cph!
wip (broken) PlayerRecord refactor, before deleting old shit
started PlayerRecord refactor
MissionProgress now has a mission slot index.
Added MissionProgress list to PlayerRecord.
MissionDefinitionSO.
MissionScope.
MissionType.
Added a test mission def.
started missions, wip.
added Missions.proto to protobuf files, added to batch file.
MissionProgress basics.
temp disabled objectives init so I can merge to main
avatar accessory editor states, UI, setup
wip avatar accessory customisation
avatar body customisation fixes
added support for body customisation: protobuf, browsing, equipping, saving, editor states, definition.
hooking up some career sponsors ui code basics
moved to left side (forgot about the killfeed)
wip placeholder objective UI setup
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
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made avatar cursor-look worse
screenshot mode improvements for buck
deleted the mystery map that appeared from somewhere?
cherry pick trajectory changes from wrong branch
BaseAttackView.GetTrajectoryPoints now returns null.
Added GetTrajectoryPoints() to ProjectileAttackView
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events.
Killfeed uses the new setup.
more career sponsor objective stuff
merging from other branches
updated some Board class functions to work with varying map sizes
merged customisation shit to main
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customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked