userAdam Wcancel

11,614 Commits over 3,622 Days - 0.13cph!

6 Years Ago
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
6 Years Ago
unit speech buble experimenting
6 Years Ago
reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
6 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
6 Years Ago
better in-range display for movement mode
6 Years Ago
added squad editor placement dust effect when landing from jumps
6 Years Ago
merged jump branch to main so we can spot any potential bugs
6 Years Ago
fix for jumping causing actions to not end correctly (I think)
6 Years Ago
fix for freecam mode which probably caused most of buck's issues
6 Years Ago
more
6 Years Ago
6 Years Ago
fix for unit movement raycaysting to floor position when moving.
6 Years Ago
merged to main
6 Years Ago
added glossy, metal, watermelon body definitions
6 Years Ago
added Oh Shoot! and Manic Mortar missions
6 Years Ago
fix for unit specifc mission UCD filtering. added pyro mission.
6 Years Ago
base MissionProcessor now gets UCD and filters it if a specific unit type has been specified for the mission
6 Years Ago
server now excludes any missions the player currently has from the available mission selection when dishing out missions.
6 Years Ago
merge from main
6 Years Ago
deleted blank object
6 Years Ago
merge from main
6 Years Ago
merging missions branch to main due to scene change
6 Years Ago
added placeholder missions button to menu. missions screen can be viewed and dismissed. missions button activated on connection.
6 Years Ago
currency icon for mission panels
6 Years Ago
can now assign icons to mission definitions. added default placeholder icon.
6 Years Ago
mission titles
6 Years Ago
can now use %v in mission texts and it will be replaced with a colour coded mission Value.
6 Years Ago
mission panels now display correct info/progress
6 Years Ago
mission panel basic layout, script hookups, basic code setup.
6 Years Ago
wip mission UI prefabs
6 Years Ago
added multikill mission processor, mission defs.
6 Years Ago
added healing done mission processor, mission defs
6 Years Ago
rebuild mission DB
6 Years Ago
Added kills mission processor. Added kills mission defs.
6 Years Ago
UnitCombatData now only tracks damage and healing done based on attacking and target teams
6 Years Ago
MissionProcessors now receives player id. Implemented Damage Done mission processor. Added Damage Done mission defs.
6 Years Ago
implemeneted matches won mission processor
6 Years Ago
Added mission defs for matches won
6 Years Ago
Mission completion now rewards the currency value taken from the mission def not a test value. Competed missions are now removed from the missions list of PlayerRecord
6 Years Ago
implemented MPMatchesPlayed
6 Years Ago
MissionProcessors MissionProcessor base Missions are now checked at the end of matches by MissionProcessors (need to implement the processors now)
6 Years Ago
more
6 Years Ago
ClientAuthHandler now hands out missions to clients on connection (every time they connect for now). Added MissionDatabase.GetRandom(). MissionProgress is now created at mission assignment, init'd with values from mission def, saved to playerrecord.
6 Years Ago
added MissionDatabase. fixed duplicate ids for an emote and a mission. Databses now spit out errors not warnings when duplicate ids are found.
6 Years Ago
added mission DB tool. blocked out login mission award structure. added test mission defs, built db.
6 Years Ago
merging from main
6 Years Ago
more
6 Years Ago
merged PlayerRecord refactor to main
6 Years Ago
bit of cleanup, added the server's playerrecords.db for better testing
6 Years Ago
finished refactor of PlayerRecord, touched pretty much every part of the game, something's gotta have broke somewhere.