11,614 Commits over 3,622 Days - 0.13cph!
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
added support for test server with new setup, refactored some network stuff for it, started test server on the server
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
avatar appearance changed events, hookups
editing polish
more customisation options wip
hat material options now only applied to hat prefab
better test materials
refactored avatar jiggle code
added avatar jiggle on material change too
setting up customisation item options panel UI, code.
updated customisation db tool to create ids for any custom material options, built db with test data
CustomisationMaterialOption
customisation defs setup, rebuilt DB
customisation options now ordered by name not unlock cost
more replay stuff, match history entries now only created for multiplayer matches
replay command delays, more replay debug logging, more bug chasing
merged to main (still wip)
match history records now include extra info, map id, replay filename etc.
replay icon only appears if the replay file is available.
clicking replay icon will now load the correct replay file instead of just "test.rep"
removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex).
added replay mode to replays, playback/record.
protobuf.
added SharedShutdown() to GameInstance, runs on client and server.
replay filename generation
added local player ID to replay header.
local games now support any local player ID instead of defaulting to 0.
started refactoring/cleaning up replay hack test
Disabled proto cmd caching for now.
Replay debug functions.
Removed squad debug spam.
added GameSettings.IsReplay, now used in game init instead of test hardcoded value.
Merged from main.
added Squad.GenerateFromTeam.
wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
added Protocol.Replays
wip replay creation + recording.
Replay, ReplayHeader, ReplayPlayer serialization.
Some refactoring and prep for replays.
Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
deleted shitloads of (hopefully) unused assets
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen