12,352 Commits over 3,712 Days - 0.14cph!
devtools for editor mode fixed
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
reduce crowd idle time if devtools enabled
replay customisations fix
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
Don't play sound effect the first time option toggle value is set. (init)
reset collected bonush cash value after it's awarded, not just at match init
Added customisation profiles to replay protobuf defs.
Save/restore customisations for replays.
Replays++
started adding customisation to replays
changed biter trophy description to Rammer
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.
Increase Launcher movement range 1->2
Disable any invalid mesh renderers in logo creator as backup
Booster attack description tweak
changed avatar error to warning
Fix hockey and soccer platform prefabs
CustomisationController now applies it's own TileSet settings
merge some playtest fixes to Steam build
wip moving squad editing functionality out of SquadEditorController into new SquadEditor
Fix cooldown message in attack state
active text for map buttons
grey avatar menu bg.
units always celebrate their kills (better for getting footage)
rebuild customisation DB for fun
removed now unused shit from all the customisation item asset files
made the default platform available again.
added an error stating item type when unable to find an available default item.
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fixed the fix for tile undertrims.
server ifdef'd some stuff I added this morning to fix server builds
disable single player panel behind multiplayer
save the seed of our last daily challenge submission, use it to toggle new item marker on missions button.
Added mission highlight marker to missions button, visible when you have active missions.