userAdam Wcancel

11,614 Commits over 3,622 Days - 0.13cph!

6 Years Ago
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
6 Years Ago
added support for test server with new setup, refactored some network stuff for it, started test server on the server
6 Years Ago
fixes
6 Years Ago
more customisation work
6 Years Ago
lotsa customisation work
6 Years Ago
more
6 Years Ago
customisation db tool now attempts to create default customisation material options and grab the correct materials. ran tool to generate all defaults.
6 Years Ago
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
6 Years Ago
increased rotation speed 50% reduced rotation timer delay by 0.5 secs
6 Years Ago
avatar appearance changed events, hookups editing polish
6 Years Ago
more
6 Years Ago
more customisation options wip
6 Years Ago
hat material options now only applied to hat prefab better test materials refactored avatar jiggle code added avatar jiggle on material change too
6 Years Ago
more
6 Years Ago
more
6 Years Ago
more
6 Years Ago
more
6 Years Ago
setting up customisation item options panel UI, code.
6 Years Ago
updated customisation db tool to create ids for any custom material options, built db with test data
6 Years Ago
CustomisationMaterialOption
6 Years Ago
customisation defs setup, rebuilt DB
6 Years Ago
customisation options now ordered by name not unlock cost
7 Years Ago
more replay stuff, match history entries now only created for multiplayer matches
7 Years Ago
merged from main
7 Years Ago
replay command delays, more replay debug logging, more bug chasing
7 Years Ago
more + merge
7 Years Ago
more
7 Years Ago
more
7 Years Ago
merged to main (still wip)
7 Years Ago
merged from main, fixes
7 Years Ago
logging
7 Years Ago
match history records now include extra info, map id, replay filename etc. replay icon only appears if the replay file is available. clicking replay icon will now load the correct replay file instead of just "test.rep" removed UIFriendsListButton script that had appeared on player profile (might be what was fucking it for you Alex). added replay mode to replays, playback/record. protobuf.
7 Years Ago
merged from main
7 Years Ago
more replay shit
7 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
7 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
7 Years Ago
started refactoring/cleaning up replay hack test
7 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.
7 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
7 Years Ago
added Protocol.Replays wip replay creation + recording.
7 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
7 Years Ago
more replay groundwork
7 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
7 Years Ago
deleted shitloads of (hopefully) unused assets
7 Years Ago
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
7 Years Ago
PlayerRecord updates can now be sent as their own messages from the server. Server now sends updated PlayerRecords to both players after a match has finished.
7 Years Ago
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times. menu badge will not refresh with server updates, enabled it again, positioned it on screen