userAdam Wcancel

12,352 Commits over 3,712 Days - 0.14cph!

7 Years Ago
more
7 Years Ago
More tutorial panel wip. Added a Reset trigger to Avatar anim controller. Added Avatar.ResetEmoteState()
7 Years Ago
scene fix
7 Years Ago
Show tutorial prompt at startup if never played tutorial. Don't show what's new panel if the player has never played (or declined) the tutorial.
7 Years Ago
missed
7 Years Ago
wip new tutorial prompt
7 Years Ago
scale ball launcher balls to zero instead of just disappearing, before destroying.
7 Years Ago
click cursors now show after the unit highlight delay
7 Years Ago
destroy the tiles after tilefall.
7 Years Ago
Added a unit spotlight to the tile spotlight, so units get lit too. Added a video option for unit spotlights.
7 Years Ago
hide the red wifi symbol for now (panel still greyed out)
7 Years Ago
launcher ball script now has prefabs to use for impact and destroy effects.
7 Years Ago
tutorial text tweaks
7 Years Ago
placeholder action text on CP block
7 Years Ago
more cp block setup
7 Years Ago
CP block cleanup/removal
7 Years Ago
Disable shadows for bottom level tile sides.
7 Years Ago
merge to main
7 Years Ago
coroutine fix
7 Years Ago
more
7 Years Ago
set move click cursor colour back to white
7 Years Ago
cherry pick crowd fix from wrong branch
7 Years Ago
removed null script reference from CrowdMember prefab
7 Years Ago
wip tille spotlight test
7 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
7 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
7 Years Ago
quick cursor test
7 Years Ago
Burner attack timing tweak
7 Years Ago
fix avatar faces during intro
7 Years Ago
Play unit hover anims on board drop/impact
7 Years Ago
Added game option to set unit healthbars always visible
7 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
7 Years Ago
Mouse hover unit anim improvements
7 Years Ago
moew
7 Years Ago
merge from main. more.
7 Years Ago
testing
7 Years Ago
7 Years Ago
Added FP ObjectPool and GameObjectPool
7 Years Ago
more
7 Years Ago
testing some shit out
7 Years Ago
more hover state improvements
7 Years Ago
set hover trigger state transition times to 0
7 Years Ago
Don't play hover anim on selected unit
7 Years Ago
added .HasAnimatorParam extension function for Animator.
7 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
7 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
7 Years Ago
merged TileTrim branch to main
7 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
7 Years Ago
Switched to using prefabs.
7 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.