11,613 Commits over 3,622 Days - 0.13cph!
Fix for practice mode not applying the correct matc definition
disabled Career and Menu modes in scene
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Added Beta5 What's New definition
fixed most of the menu buttons being flagged as editor-only
trajectories now coloured based on combat interaction type
ShowTrajectory now receives the CombatInteactionType for the targetted tile
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
tilemarker now instantly appears at new locations
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
Refactoring UIUnitHealthBar to make it more suitable for the new targetting
***** Moved BaseInput to before Default Time in script execution order *****
wip multi targetting hover bars
clamp min/max dmg calculations when reducing with armour
fixed a bug in AttackUtils with damage calculation min/max not taking armour into account correctly.
wip multi-target attack targetting stuff.
wip targetting/unit hover bar rework
flipper attack description.
removed unused UnitHoverPanel prefab
"Ignores Armour" now toggles correctly with attack type.
standardised attack name formatting.
info panel prefab tweak.
added ignores armour text to unit panel prefab