userAdam Wcancel

11,606 Commits over 3,622 Days - 0.13cph!

7 Years Ago
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7 Years Ago
more
7 Years Ago
added a new career map fixed missing default squad for car2 map
7 Years Ago
wip modslot rework (support for type-specific slots and mods)
7 Years Ago
merged stat tracking/graphing to main
7 Years Ago
Team career stat histories are now serializaed/deserialzed, rebuilt with reflection so only the values need to get written to disk, not info. Set opportunity chance back to 0% for now.
7 Years Ago
Team rating now correctly calculated based on sum of all it's unit's ratings. fixed GraphMaker shitness (divide by zero error) fixed the 144 tooltip errors when shutting the game down :D
7 Years Ago
wip CareerStatHistory serialization
7 Years Ago
CareerStatHistory and CareerStatHistories protobuf defs
7 Years Ago
disable create button on career creation screen when clicked so you can't reclick it while career is being created
7 Years Ago
more
7 Years Ago
more stat/graph work. merged from main.
7 Years Ago
stat graph wip
7 Years Ago
merged to main
7 Years Ago
merged from main
7 Years Ago
can now tag properties with multiple [CareerStat...] attributes so a stat can be recorded both weekly and seasonally etc.
7 Years Ago
[CareerStat (name, description, frequency)] custom attribute now works. added CareerStatHistory and CareerStatHistories to manage auto tracked stat collections. CareerTeam now records weekly interval stats.
7 Years Ago
7 Years Ago
wip CareerStat attribute
7 Years Ago
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats. Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)
7 Years Ago
merge to main
7 Years Ago
merge from main, fixed logo bug from merge. added CareerDefines.PlayerTeamIndex for use with career generation stuff.
7 Years Ago
added error message when trying to equip a mod to a unit that fails the requirements check (can't see it as global message is hidden by career UI atm)
7 Years Ago
Implemented mod ranks 1-3
7 Years Ago
more
7 Years Ago
new attempt....
7 Years Ago
team unit point budget wip
7 Years Ago
more
7 Years Ago
quick go at a new unit cost generation algo
7 Years Ago
wip reworking of career generation stuff to allow for better balancing. can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
7 Years Ago
added in-game option to toggle razer keyboard colouring
7 Years Ago
added HWColour static class as a wrapper for hardware colouring. keyboard colour now changes to current player's team colour during matches.
7 Years Ago
plugin/build fix
7 Years Ago
deleted a bunch of chroma shit
7 Years Ago
7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
added a new career map
7 Years Ago
default kit to cyan
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main