userAdam Woolridgecancel

10,904 Commits over 3,347 Days - 0.14cph!

7 Years Ago
highlighting fix
7 Years Ago
Broke the tile highlighting even more
7 Years Ago
wip stuff, fixes
7 Years Ago
Cursor fix, enemy hp red, LOS improvement
7 Years Ago
More
7 Years Ago
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
7 Years Ago
Placeholder cursors for different states
7 Years Ago
Cursor test
7 Years Ago
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
7 Years Ago
Biter movement increased 3 -> 4
7 Years Ago
Squad editor max unit count display no longer hardcoded
7 Years Ago
Reduced max units to 8, info hover panel now colours to team
7 Years Ago
Bit of cleanup
7 Years Ago
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
7 Years Ago
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
7 Years Ago
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
7 Years Ago
reduced gunker health 4->3
7 Years Ago
Un hard-coded some stuff to make tweaking easier
7 Years Ago
Attacks cost 2cp
7 Years Ago
test: cooldowns removed, CP back to 5
7 Years Ago
Balance tests
7 Years Ago
Reduced some cooldowns to 2, reduced max CP to 4 from 5
7 Years Ago
Worker hp 4->3, Swapper hp 2->3
7 Years Ago
Switch to left click select / right click action controls. Swapper/worker prototype setup.
7 Years Ago
prototyping Swapper unit, added functionality needed for it
7 Years Ago
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
7 Years Ago
Raiser unit data files and placeholder model prefab
7 Years Ago
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
7 Years Ago
tile modify attack
7 Years Ago
wip tile modify attack
7 Years Ago
fixed basic attacks
7 Years Ago
Broke attacks to make them better
7 Years Ago
more
7 Years Ago
fucked off the grey number on CP bar
7 Years Ago
more CP stuff
7 Years Ago
more
7 Years Ago
removed audio listener from UI camera, fixed the CP panels after merge
7 Years Ago
ui ui ui
7 Years Ago
more cp ui, max cp is now part of Defines
7 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
7 Years Ago
command point UI empty classes/setup
7 Years Ago
more
7 Years Ago
height attack stuff
7 Years Ago
more
7 Years Ago
Groundwork for attacks being able to require same height or not
7 Years Ago
7 Years Ago
unit tweaks
7 Years Ago
tests
7 Years Ago
Reduced healer movement
7 Years Ago
reduced some cooldowns