userAdam Wcancel

11,585 Commits over 3,622 Days - 0.13cph!

8 Years Ago
player areas now know about their crowd crowd attendance is set from the server sent streak value help button is now ignored when you mouseover it while turning camera
8 Years Ago
More
8 Years Ago
Crowd randomised, attendance can bet set to a percentage based on streak
8 Years Ago
Fixed ripple
8 Years Ago
Some crowd setup
8 Years Ago
merged to main
8 Years Ago
vector camera motion thing
8 Years Ago
decal motion vectors fix
8 Years Ago
remove debris when clearing boardview
8 Years Ago
NRE fix for CombatChain
8 Years Ago
Effect destroy
8 Years Ago
explosion debug test now limited to editor
8 Years Ago
Moved ripple/scorch stuff to BoardView Unit death now triggers it
8 Years Ago
Cleanup, tile position fix for multiple ripples
8 Years Ago
decals move with tiles, rigidbody tiles, more ripple tests
8 Years Ago
more
8 Years Ago
8 Years Ago
added crowd streak to Player protobufs and send them with match info
8 Years Ago
explosion debris can now be colour coded
8 Years Ago
decal motion vectors
8 Years Ago
Floor/wall decals now get random scale and rotation
8 Years Ago
decals on tile walls
8 Years Ago
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
8 Years Ago
moved scorch/decal stuff out of TileView and into new TileScorchDecals
8 Years Ago
decal scale range
8 Years Ago
Flamethrower now child of muzzle Fix for burner flamethrower not scaling correctly when child of muzzle Set rough position of attack anim event on burner
8 Years Ago
Anim event script to turret
8 Years Ago
merge burner anim branch to main
8 Years Ago
merge from main
8 Years Ago
Explosions leave tile scorch decals
8 Years Ago
wip neighbour tile ring functions
8 Years Ago
Added and now call SetScorched() on the TileView.cs of tiles that units explode on, ready to set scorched stuff
8 Years Ago
Added streakCounter to PlayerRecord protobuf Server now tracks player streak stat
8 Years Ago
crowd jump tests
8 Years Ago
more
8 Years Ago
for realz
8 Years Ago
Crowd test merge fuck fix
8 Years Ago
Cam fix
8 Years Ago
camera, crowd tests WIP
8 Years Ago
Added smoke trail to debris bits
8 Years Ago
UnitView not triggers debries explosion when unit dies Added debris explosion prefab link to all units
8 Years Ago
Selected unit now faces the direction of highlighted attack tile when mousing over tiles
8 Years Ago
Added a lifetime to explosion debris (default 10 secs)
8 Years Ago
Disabled tile colliders for empty tiles when in non-edit modes
8 Years Ago
more
8 Years Ago
made debris chunk position offset scale a public vector3 for inspector
8 Years Ago
Physic materials, tile setup, explosion testing, layer changes (wip)
8 Years Ago
Corrected layers on temple b tile
8 Years Ago
merge from main
8 Years Ago
Attacks can now be trigged by animation event