userAdam Woolridgecancel

9,125 Commits over 2,526 Days - 0.15cph!

7 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
7 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
7 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
7 Years Ago
- Area0 work - Rough Area0 boss
7 Years Ago
- Area0
7 Years Ago
- Level 0 work
7 Years Ago
- Booze burners
7 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
7 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
7 Years Ago
- More mission work for Area0
7 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
7 Years Ago
- Area0 work
7 Years Ago
- Area0 junk clean up
7 Years Ago
- Intro level work
7 Years Ago
- Started working on a rough introduction area
7 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
7 Years Ago
- Increased explosion size - Placeholder explosion debris is back
7 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
7 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
7 Years Ago
- Projectile knockback is now disabled by default
7 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
7 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
7 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
7 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
7 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
7 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
7 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
7 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
7 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
7 Years Ago
- Fixed hidden enemy in 1-1
7 Years Ago
- Reverted some random script changes that were causing errors??
7 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
7 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
7 Years Ago
- Decreased item hoover range from 200 to 100
7 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
7 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
7 Years Ago
- Floating text for XP
7 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
7 Years Ago
- Increased the amount of experience needed to level up
7 Years Ago
- Made starting weapon crappier
7 Years Ago
- Boozeburner tweaks
7 Years Ago
- Loot is now hoovered up when in range
7 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.
7 Years Ago
- Increased size of loot crates
7 Years Ago
- Loot items now have larger name text and the text colour matches the item's quality - Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)
7 Years Ago
- Started reworking the way enemy difficulty/level is scaled
7 Years Ago
- Changes to boost
7 Years Ago
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
7 Years Ago
- Character/inventory screen model now shows equipped items correctly
7 Years Ago
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)