userAdam Woolridgecancel

9,129 Commits over 2,526 Days - 0.15cph!

6 Years Ago
- More whitebox level work
6 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
6 Years Ago
- Missions now check for fail state
6 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
6 Years Ago
- Reduced the frequency of tants
6 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
7 Years Ago
- Made enemies less chatty
7 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
7 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
7 Years Ago
- Bouncer outerlayer/shield now breaks apart as it loses health
7 Years Ago
- Area1 tweaks
7 Years Ago
- Placement
7 Years Ago
- More placement of workerbots
7 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
- Movement targetting
7 Years Ago
- Moved stuff out the way
7 Years Ago
more tests
7 Years Ago
- space tests
7 Years Ago
- WIP objectives UI rework
7 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
7 Years Ago
7 Years Ago
More Space Mechanics
7 Years Ago
...and the rest
7 Years Ago
- Space Mechanics fuckabout
7 Years Ago
- Player speed changes
7 Years Ago
- Enemy chatter fix for non aware enemies
7 Years Ago
- WIP stuff
7 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
7 Years Ago
- Made minimap/map stand out more
7 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
7 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
7 Years Ago
- Toned the item glown back down a bit
7 Years Ago
- Loot now glows the color of the item colour, white, green, yellow.
7 Years Ago
- Loot now uses the new model - Loot names are no longer visible in the world - Loot containers now have the new LootTable script on them so they actually drop loot :)
7 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
7 Years Ago
- Speech stuff
7 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
7 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
7 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
7 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
7 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
7 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
7 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
7 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
7 Years Ago
- Patcher glue tweaks. Faster, bigger.
7 Years Ago
- More Patcher tweaks, much faster and more evasive