12,166 Commits over 3,712 Days - 0.14cph!
merge new tea icons to main
Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Removed greater and superior tea tiers.
fix berry plant mesh mismatch during crossbreed
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
Add blueprint known check to mixing table UI mix button
merge resource dispenser changes in
apply modifier to finish bonuses
ResourceDispenser rework wip
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Added "modifier variables" as a clean way of storing and modifying an external value related to a modifier type
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merge from main, merge fixes.
protobuf gen.
code gen.
Client-side recipe validation before showing "start mixing" UI button.
Refactored a bunch of stuff to allow that.
Recipe matching now supports multiple quantities of a recipe.
Produce correct amount of items, with correct mix durations for multiple quantities.
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Reduced mixing table inventory slots to 5.
Force mixing table to do ItemManager removes before producing the item.
progress bar tweaks/fixes
Added mixing table protobuf/serialization so progress can be sent to clients.
WIP pogress bar/UI.
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boosts icon and text changes
Added an option to only allow valid items to be added to mixing table inventory (disabled)