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353 Commits over 153 Days - 0.10cph!

8 Years Ago
More
8 Years Ago
onboard camera test branch
8 Years Ago
Aiming/firing refactor
8 Years Ago
reloading UI
8 Years Ago
More
8 Years Ago
firing cooldown, locomotion tweaks
8 Years Ago
Ship turnspeed reduced when aiming
8 Years Ago
More
8 Years Ago
Weaponing/aiming refactoring
8 Years Ago
Temporarily fixed fire angle
8 Years Ago
Shitty speed UI
8 Years Ago
Variable ship speed settings, auto forwards
8 Years Ago
Reduced speed of cannonballs
8 Years Ago
Som random changes
8 Years Ago
- Increased interactaion range for now so I don't have to keep chasing after shit
8 Years Ago
Camera now gets parented to ships
8 Years Ago
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
9 Years Ago
More
9 Years Ago
Ship collision changes
9 Years Ago
Behaviour tree comments
9 Years Ago
Added engage range and distance check to AI ship
9 Years Ago
Basic FindAttackPosition AI node, ship handling changes.
9 Years Ago
Added an EntityHealthPercent lookup node
9 Years Ago
ShipMoveTowards AI node now uses a position variable instead of GO
9 Years Ago
AI nodes and code for grid lookup of players.
9 Years Ago
More
9 Years Ago
Server side, locally controlled entities now broadcast updates correctly
9 Years Ago
Spam fix
9 Years Ago
Debug
9 Years Ago
refactorrrr
9 Years Ago
Bit of NetworkEntity refactor
9 Years Ago
AI ship test prefab
9 Years Ago
Added behaviour designer. Started basic locomotion steering AI nodes.
9 Years Ago
9 Years Ago
Parenting fix. Ship firing changes
9 Years Ago
Fixes
9 Years Ago
aiming controls fix
9 Years Ago
ship cam fix
9 Years Ago
More
9 Years Ago
Ship tweaks
9 Years Ago
More refactor
9 Years Ago
Locomotion/controls refactor
9 Years Ago
Ship locomotion changes and simple wobble/tilt
9 Years Ago
Seperated ship locomotion stuff
9 Years Ago
Leaves
9 Years Ago
Iron fix
9 Years Ago
More
9 Years Ago
Iron nodes
9 Years Ago
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
9 Years Ago
Cam fixes