353 Commits over 153 Days - 0.10cph!
World gen tool beginnings, prefab.
Worldgen settings now per ring
More world/island gen stuff
UI manager, added bag UI toggling to B key. Removed some debug UI
Grid range is now static value, increased grid cell size
More looting/containers/proto
Some stuff now sends using Immediate packet priority
SendToClients can now specify packet priority
Added close X button to container UI
Forgot I was still on a branch. Mreged everything back to main.
More inv/container ui and removing client views from containers
WorldGen now instantiates with PrefabUtility when in editor, to keep prefab links.
Island prefab setup and changes
World setup changes, editor script
Fixed world gen spawning everything at 11y
Added spawn transform to WorldSetup
Reworked entity setup and collision. Basic spawning Added terrain layer.
Grid now dynamically recalculates the needed number of cells of specified size to fit the world size
Added spawn transform for ships in town.
Added spawn volumes to starter island.