branchrust_reboot/main/weapon_rackscancel
256 Commits over 273 Days - 0.04cph!
weaponrack_wide light points setup.
test save update.
Very bad and very placeholder lighting setup, to test functionality
weaponrack_tall deploy/socket tweaks
Updated deploy/sockets for weaponrack_wide
Updated placement guide mesh for weaponrack_wide
Setup placement guide meshses
Only display outline collider warning message if not found at all.
Added missing rack config for candy cane club
Setup custom render bounds for SMG.
Fix an accidental offset in mp5 world model prefab.
Setup LODS correctly on waterpistol.
Added missing rack configs for waterguns, snowball gun, others.
Recentred standing rack prefab setup
Standing rack prefab updates, bounds, guides, placement mesh etc
Run protobuf gen to fix load/save issue.
More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Add editor script menu options for auto creating pegs ready for placement
AutoSet config script now warns for items with missing peg setup
merge from autoset_testrun
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
Z offset tweak for standing weapon rack