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5,564 Commits over 2,161 Days - 0.11cph!

6 Years Ago
merge from main
6 Years Ago
merge from item changes
6 Years Ago
Recategorized electrical items.
6 Years Ago
Added Electrical to ItemCategory. (No item changes in this commit). Added Electrical category to crafting UI. Reduced crafting category button height by 6 pixels so all categories will fit if visible. Added BlueprintCategoryButton.AlwaysShow and .ShowItemCount.
6 Years Ago
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
6 Years Ago
Removed an unnecessary double parent set per blueprint icon
6 Years Ago
BlueprintButton / UIBlueprints optim
6 Years Ago
Same for crafting window
6 Years Ago
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
6 Years Ago
Save/load favourited items between sessions
6 Years Ago
Reworked favourite button behaviour.
6 Years Ago
Blueprint lists refresh immediately when toggling favourites.
6 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
6 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
6 Years Ago
Nicer favourited item highlight. Bit of refactoring.
6 Years Ago
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
6 Years Ago
Added fps limit slider to screen settings UI. Made TweakUISlider also now work with delayed apply changes.
6 Years Ago
merge from main
6 Years Ago
Added a favourites category/tab to crafting menu, lists any favourited items there, too.
6 Years Ago
Show (placeholder) favourite icon on any favourited quick craft items.
6 Years Ago
"Favourited" items appear first in the quick craft items, then ordered by most crafted.
6 Years Ago
very wip quick craft item pinning.
6 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
6 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
6 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
6 Years Ago
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6 Years Ago
Switched to left mouse to drag, right mouse to reset to default rotation. Reset to default rotation whenever you open the inventory.
6 Years Ago
Can now right click and drag to spin your inventory screen player model.
6 Years Ago
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6 Years Ago
Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
6 Years Ago
Can now right-click the item split bar and type an exact split amount.
6 Years Ago
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6 Years Ago
Can now split a third of an item stack off by holding shift when middle mouse dragging.
6 Years Ago
merge from main
6 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
6 Years Ago
merge from main
6 Years Ago
bit more
6 Years Ago
some more cleanup
6 Years Ago
Detect the resolution used from the unity launcher and update the convar/UI with it.
6 Years Ago
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
6 Years Ago
merge from main
6 Years Ago
Client def'd some stuff. Grab the full list of resolutions.
6 Years Ago
Dirty/clean for apply button. Toggle button interaction.
6 Years Ago
some cleanup
6 Years Ago
Refactored and removed more duplicate code from across all TweakUI components
6 Years Ago
Started removing some duplicate code across all the TweakUI components. Added spacer between screen settings and apply button. Dropdown and toggle tweak UI components now support immediate change or apply changes. Screen settings apply button now works. Non applied changes are reset.
6 Years Ago
Added a base class to option tweak classes. wip Apply changes system and button.
6 Years Ago
prefab change, adding apply button UI to screen section
6 Years Ago
merge from main
6 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense