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6,564 Commits over 2,376 Days - 0.12cph!

Today
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Today
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Today
Hook up forward drag display to boat building UI
Today
Debug log forward drag and drag table as building boat
Today
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
Today
Pull DragByAngle out of PlayerBoat into separate DragByAngle
Today
Bump drag ddraw to 30 seconds
Yesterday
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
Yesterday
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Yesterday
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2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Merge from static_bbs
2 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
2 Days Ago
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2 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
3 Days Ago
Merge from desctructible_boat_wrecks
3 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
3 Days Ago
Merge from main
6 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
6 Days Ago
Fix a few boat piece construction placeholder meshes.
6 Days Ago
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6 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
6 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
6 Days Ago
Merge from main
7 Days Ago
Correctly clear Busy state on BBS load (again)
7 Days Ago
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7 Days Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
7 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
7 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
7 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
7 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
7 Days Ago
Clear busy flag when loading BBS
8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
Adding my test save
8 Days Ago
Merge from stability_test
8 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
8 Days Ago
Quick stability hack for testing
8 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
8 Days Ago
Handle damage redirect for boat specific deployables.
8 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
8 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
9 Days Ago
Fix boat related client/server field mismatches.
9 Days Ago
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10 Days Ago
Placement wip