6,224 Commits over 2,284 Days - 0.11cph!
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wip deepsea transition grace period
Added IReceiveDeepSeaNotifications.
Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
Now rename them so they match the order they get dynamically set to
Rename buoyancy transforms so I can tell which side is which
Can now specify a list of items that will get destroyed on boath death.
Added embrasures.
Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
Remove ramp sockets from hulls
Revert hull_square, fucked it.
Play codelock effects/sounds for steering wheel
Implement player boat code lock entry blocking after too many incorrect guesses.
Holding shift disables rotation snapping
Merge from boat_deployables_rotation_snap_improvements
Merge from wheel_fixes_wip
Send update immediately for cooldown.
floor & floor.triangle snap directions
Rework target snapping so it can support triangles - a block can now provide snap directions.
Added IPlacementDirectionProvider.
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Fix rare boat building UI nre when using enterdeepsea.
Wrapped ValidDismountPosition debug log in the debug convar.
Boats now powerdown on death.
Boat specific deployables no longer interactable with when the boat is dead.
Small engine deployment guide fixes.
Refactor some invoking.
Remove some debug logging.
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering.
Ton of other misc wheel interaction/menu fixes.
Small engine detailed colliders.
Fix steering wheel art not getting removed from server.
Merge from cardinal_snapped_placement_test
Revert a ddraw debug duration back from my testing.
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position.
This keeps sails, engines and steering wheel aligned with boat blocks.
Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
Stop anchor rope always animating
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed.
Also prevents deploy & edit being available in unbuildable areas.
Add SocketMod_TerrainBounds.