6,242 Commits over 2,284 Days - 0.11cph!
Tweak bbs deployable blocking collider
Merge from extended_decay
Reset decay when converting to editable
Add BoatBuildingBlockDecay.DecayDelayMinutes.
Delay boat building block decay by 30 minutes.
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay.
Add BoatBuildingBlockDecayDurationMultiplier convar.
Boat building block decay duration doubles the standard decay by default.
Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
Added "hull" to name check for isFoundation in BuildingBlockDecay
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Fix occasional sail state/interaction being fucked after a load.
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Merge from deploy_fixes_wip
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wip deepsea transition grace period
Added IReceiveDeepSeaNotifications.
Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
Now rename them so they match the order they get dynamically set to
Rename buoyancy transforms so I can tell which side is which
Can now specify a list of items that will get destroyed on boath death.
Added embrasures.
Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
Remove ramp sockets from hulls
Revert hull_square, fucked it.
Play codelock effects/sounds for steering wheel
Implement player boat code lock entry blocking after too many incorrect guesses.
Holding shift disables rotation snapping
Merge from boat_deployables_rotation_snap_improvements
Merge from wheel_fixes_wip
Send update immediately for cooldown.
floor & floor.triangle snap directions
Rework target snapping so it can support triangles - a block can now provide snap directions.
Added IPlacementDirectionProvider.
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Fix rare boat building UI nre when using enterdeepsea.
Wrapped ValidDismountPosition debug log in the debug convar.