userAdam Wcancel
reporust_rebootcancel

6,167 Commits over 2,284 Days - 0.11cph!

15 Minutes Ago
Can't deploy and edit in the deep sea
29 Minutes Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
55 Minutes Ago
Can't edit boats that are moving too fast.
1 Hour Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
Today
kinda working
Today
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
Today
merge from boat_building
Today
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
Yesterday
merge from boat_building
Yesterday
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Yesterday
merge from server_part_caching2
Yesterday
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Yesterday
Merge from parent
Yesterday
very wip test
Yesterday
Missed file
Yesterday
local BBS pos/rot change as part of larger wip changes
Yesterday
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Yesterday
merge from boat_building
Yesterday
Hide boat building UI if there's a finished boat.
Yesterday
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Yesterday
Enable repair on cannons
Yesterday
Check if boat can be edited before dock and edit
Yesterday
Implement boat decay
2 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
2 Days Ago
Merge from parent
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
3 Days Ago
Merge from parent
3 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
3 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
3 Days Ago
Change tip wording.
3 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
3 Days Ago
Set default EditFinishUseInterval to 1 second.
3 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
3 Days Ago
Merge from client_cache
3 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
3 Days Ago
3 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
3 Days Ago
IsBoatFullyContained uses cached blocks
3 Days Ago
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
3 Days Ago
Client part caching wip
3 Days Ago
Merge from parent
4 Days Ago
Bunch of wip dock and edit work
4 Days Ago
Build area must be free of players and entities for dock & edit to work
4 Days Ago
Update MustPlaceOnBoat error text
4 Days Ago
merge from boat_building
4 Days Ago
Merge from parent