userAdam Wcancel
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6,357 Commits over 2,345 Days - 0.11cph!

5 Hours Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
5 Hours Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
Today
Fix a couple of bugs with boat health after loading
Today
Fix respawn position issue when boats are saved during dying
Today
Merge from boat_inside_test
Yesterday
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Yesterday
Remove commented test
Yesterday
Yesterday
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Yesterday
Fix collider names on BBS causing warnings after a recent change
Yesterday
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2 Days Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
2 Days Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
2 Days Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
2 Days Ago
Merge from main
3 Days Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
21 Days Ago
GetWorldVelocity of the boat once instead of for every block
21 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
21 Days Ago
Additional profiling for boat water effects
21 Days Ago
Testing re-adding rendererbatch to boat pieces
22 Days Ago
Missed file
22 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
22 Days Ago
Merge from boat_repair_fixes
22 Days Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
22 Days Ago
merge from boat_optim
22 Days Ago
merge from naval_update
22 Days Ago
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23 Days Ago
merge from naval_update
23 Days Ago
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23 Days Ago
merge from naval_update
23 Days Ago
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23 Days Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
23 Days Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
23 Days Ago
merge from naval_update
23 Days Ago
Flagged steering wheel lock model and effects as dynamic
24 Days Ago
Merge from naval_update
24 Days Ago
Merge from steering_wheel_lock_model
24 Days Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
24 Days Ago
Reduce max velocity calculation intervals
24 Days Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
28 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
28 Days Ago
Debug log damage scale too
28 Days Ago
Damage test save with boats and cannons. Debug logging.
28 Days Ago
Formatting
28 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
28 Days Ago
Reduce SailPositionInfluence
29 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
29 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
29 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
29 Days Ago
Merge from parent