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6,408 Commits over 2,345 Days - 0.11cph!

36 Minutes Ago
Kill boat during load if it saved when sinking
59 Minutes Ago
Bunch more wip/experiments
4 Hours Ago
Merge from parent
4 Hours Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
5 Hours Ago
Merge from parent
5 Hours Ago
Profile save
6 Hours Ago
Merge from naval_update
Today
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Today
Simplify wooden collision
Today
Merge from parent
Today
Merge from small_engine_col_simpler
Today
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Today
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Yesterday
Get rid of a .toarray
Yesterday
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2 Days Ago
Added playerboat.kill_all_above_deployable_count command.
2 Days Ago
Merge from deployable_limit
2 Days Ago
Enforce limit
2 Days Ago
Deployable limit convar wip
2 Days Ago
Track/assign editing boat. Toggle finished flag.
2 Days Ago
2 Days Ago
Compile fix
2 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Days Ago
Applying all my recent shelved work.
2 Days Ago
Merge from naval_update
2 Days Ago
merge from naval_update
2 Days Ago
Prevent storage adaptor placement on boats
3 Days Ago
Merge from naval_update
6 Days Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
6 Days Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
6 Days Ago
Debug drawing
6 Days Ago
Merge from naval_update
7 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
7 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
7 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
7 Days Ago
Add finished check
7 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
7 Days Ago
wip/tests
7 Days Ago
Merge from naval_update
8 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
8 Days Ago
Merge from deploy_edit_menu_option
8 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
8 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
8 Days Ago
more wip
8 Days Ago
Compile fix
9 Days Ago
Debugging
9 Days Ago
Save for debugging
9 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
9 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
9 Days Ago
Change steering wheel lock sound