6,564 Commits over 2,376 Days - 0.12cph!
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Hook up forward drag display to boat building UI
Debug log forward drag and drag table as building boat
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
Pull DragByAngle out of PlayerBoat into separate DragByAngle
Bump drag ddraw to 30 seconds
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour.
Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
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Subtract
143408 - temporarily disable prevent building volume on floating city 1
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Player boat decay changes:
Doubled decay delay from 12 hours to 24 hours.
Reduced decay duration from 18 hours to 12 hours.
Made TriggerBoatMagnet a partial to fix codegen errors.
Merge from desctructible_boat_wrecks
Remove UseWreckStabilityUpThreshold.
Destroy flagged items and make wreck destructible at the same time (20s)
Boat building blocks can always be demolished (in edit mode), removed timer.
Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
Fix a few boat piece construction placeholder meshes.
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Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
Add IsStatic to boat building station, set for static deployed version.
Don't destroy a static BBS when finishing via the wheel.
Correctly clear Busy state on BBS load (again)
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Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
Show the correct rotate icon, not power icon, for the Rotate sail option.
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit.
Assign OwnerID to PlayerBoat when created.
Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Clear busy flag when loading BBS
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Merge from stability_test
Remove the hacks.
Add a base ForceChildFullStability func, returns true to respect previous default behaviour.
Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled.
Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
Quick stability hack for testing
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var.
Codegen.
Handle damage redirect for boat specific deployables.
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Merge from hackweek test.
Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
Fix boat related client/server field mismatches.
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