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7,162 Commits over 2,496 Days - 0.12cph!

Today
Merge from u6fixes
Today
Change default ADS sensitivity multiplier to 0.2
Today
merge from u6fixes
Today
Gamepad works again. More debug updates.
Today
More fixes. Some debug commands.
Today
More fixes to use new input system.
Today
Another fix
Today
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Today
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Today
Merge from mfm_u6
Today
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Today
Merge from main
Today
Merge from main
Yesterday
Merge from satellite_crash
Yesterday
Enable map zooming on the targeting map. Codegen.
Yesterday
Add teleport2satellitecrashsite
Yesterday
Merge from satellite_crash
Yesterday
Compile fix
Yesterday
Merge from satellite_crash
Yesterday
Add control computer to launch site.
Yesterday
Add control computer static variant. Immortal, no monument info, no pickup, etc.
Yesterday
Merge from satellite_crash
Yesterday
Merge from main
Yesterday
Make the 4x multiplier a convar. Codegen.
Yesterday
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
Yesterday
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
Yesterday
Remove some lods from satellite for now
Yesterday
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
Yesterday
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
Yesterday
Metas from main
Yesterday
Merge from main
Yesterday
Merge from 2stage
2 Days Ago
Scaling, convars.
3 Days Ago
Switch between billboard and model (wip)
3 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
3 Days Ago
Billboard tests
3 Days Ago
Update the test commands to just use the final stage
3 Days Ago
Quick test of a 2 stage descent
3 Days Ago
Calculate a suitable position as soon as a satellite is selected.
4 Days Ago
Merge from main
4 Days Ago
Push starting targeting radius out of its own monument bounds.
4 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
4 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
4 Days Ago
Debug rendering for pending crash site
4 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
4 Days Ago
Fix static causing reused initial positions across multiple computers