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6,239 Commits over 2,284 Days - 0.11cph!

Today
merge from boat_building
Today
compile fix
Today
Merge from extended_decay
Today
Reset decay when converting to editable
Today
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
Today
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
Today
Added "hull" to name check for isFoundation in BuildingBlockDecay
Today
Boat damage cooldown fix
Today
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Today
merge from boat_building
Today
Fix occasional sail state/interaction being fucked after a load.
Today
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Today
Merge from parent
Today
merge from boat_building
Today
Merge from deploy_fixes_wip
Today
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Today
Merge from parent
Yesterday
Merge from parent
Yesterday
wip deepsea transition grace period
Yesterday
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
Yesterday
Now rename them so they match the order they get dynamically set to
Yesterday
Rename buoyancy transforms so I can tell which side is which
Yesterday
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
Yesterday
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
Yesterday
Remove ramp sockets from hulls
Yesterday
Revert hull_square, fucked it.
Yesterday
Mege from parent
Yesterday
merge from boat_building
Yesterday
Play codelock effects/sounds for steering wheel
Yesterday
Implement player boat code lock entry blocking after too many incorrect guesses.
Yesterday
merge from boat_building
Yesterday
Holding shift disables rotation snapping
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
Codegen
Yesterday
Merge from boat_deployables_rotation_snap_improvements
Yesterday
Merge from wheel_fixes_wip
Yesterday
Send update immediately for cooldown.
Yesterday
wip wheel fixes
Yesterday
Merge from parent
2 Days Ago
floor & floor.triangle snap directions
2 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
3 Days Ago
Small engine deployment guide fixes.
3 Days Ago
Refactor some invoking. Remove some debug logging.