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6,224 Commits over 2,284 Days - 0.11cph!

22 Minutes Ago
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4 Hours Ago
Merge from parent
Today
Merge from parent
Today
wip deepsea transition grace period
Today
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
Today
Now rename them so they match the order they get dynamically set to
Today
Rename buoyancy transforms so I can tell which side is which
Today
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
Today
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
Today
Remove ramp sockets from hulls
Today
Revert hull_square, fucked it.
Today
Mege from parent
Today
merge from boat_building
Today
Play codelock effects/sounds for steering wheel
Today
Implement player boat code lock entry blocking after too many incorrect guesses.
Today
merge from boat_building
Today
Holding shift disables rotation snapping
Today
Merge from parent
Today
merge from boat_building
Yesterday
Codegen
Yesterday
Merge from boat_deployables_rotation_snap_improvements
Yesterday
Merge from wheel_fixes_wip
Yesterday
Send update immediately for cooldown.
Yesterday
wip wheel fixes
Yesterday
Merge from parent
Yesterday
floor & floor.triangle snap directions
Yesterday
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Yesterday
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Yesterday
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Yesterday
Fix rare boat building UI nre when using enterdeepsea.
Yesterday
Wrapped ValidDismountPosition debug log in the debug convar.
Yesterday
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Yesterday
Small engine deployment guide fixes.
Yesterday
Refactor some invoking. Remove some debug logging.
Yesterday
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Yesterday
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
2 Days Ago
Small engine detailed colliders.
2 Days Ago
Fix steering wheel art not getting removed from server.
2 Days Ago
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
Merge from cardinal_snapped_placement_test
2 Days Ago
Revert a ddraw debug duration back from my testing.
2 Days Ago
Merge from deploy_edit
2 Days Ago
Merge from parent
3 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
3 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
3 Days Ago
Stop anchor rope always animating
4 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
4 Days Ago
Reset pos/rot after load