userAdam Wcancel
reporust_rebootcancel

6,577 Commits over 2,404 Days - 0.11cph!

3 Hours Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
4 Hours Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
4 Hours Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
Today
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
Today
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Today
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2 Days Ago
Fix divesites spawning under boats
2 Days Ago
Fix seed not being applied to weather preset selection/order correctly
3 Days Ago
Construction NRE fix
6 Days Ago
Altimeter works
6 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
6 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
6 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
7 Days Ago
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7 Days Ago
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7 Days Ago
Hook up forward drag display to boat building UI
8 Days Ago
Debug log forward drag and drag table as building boat
8 Days Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
8 Days Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
8 Days Ago
Bump drag ddraw to 30 seconds
8 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
8 Days Ago
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8 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Merge from static_bbs
9 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
9 Days Ago
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9 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
9 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
10 Days Ago
Merge from desctructible_boat_wrecks
10 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
10 Days Ago
Merge from main
13 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
13 Days Ago
Fix a few boat piece construction placeholder meshes.
13 Days Ago
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13 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
13 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
13 Days Ago
Merge from main
14 Days Ago
Correctly clear Busy state on BBS load (again)
14 Days Ago
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14 Days Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
14 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
14 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
14 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
14 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
14 Days Ago
Clear busy flag when loading BBS
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
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