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6,205 Commits over 2,284 Days - 0.11cph!

58 Minutes Ago
Codegen
1 Hour Ago
Merge from boat_deployables_rotation_snap_improvements
1 Hour Ago
Merge from wheel_fixes_wip
1 Hour Ago
4 Hours Ago
Send update immediately for cooldown.
4 Hours Ago
wip wheel fixes
Today
Merge from parent
Today
floor & floor.triangle snap directions
Today
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Today
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Today
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
Today
Fix rare boat building UI nre when using enterdeepsea.
Today
Wrapped ValidDismountPosition debug log in the debug convar.
Today
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
Today
Small engine deployment guide fixes.
Today
Refactor some invoking. Remove some debug logging.
Today
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
Today
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
Yesterday
Small engine detailed colliders.
Yesterday
Fix steering wheel art not getting removed from server.
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
Merge from cardinal_snapped_placement_test
Yesterday
Revert a ddraw debug duration back from my testing.
Yesterday
Merge from deploy_edit
Yesterday
Merge from parent
Yesterday
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
Yesterday
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
2 Days Ago
Stop anchor rope always animating
3 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
3 Days Ago
Reset pos/rot after load
3 Days Ago
Remove debug log
3 Days Ago
3 Days Ago
Merge from parent
3 Days Ago
Merge from naval_update
3 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
3 Days Ago
Remove all dock & edit related code
3 Days Ago
Manually play the boat building station deploy effect
3 Days Ago
Can't deploy and edit in the deep sea
3 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
3 Days Ago
Can't edit boats that are moving too fast.
3 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
3 Days Ago
kinda working
3 Days Ago
4 Days Ago
4 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
4 Days Ago
merge from boat_building
4 Days Ago
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4 Days Ago
merge from boat_building
4 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)