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6,246 Commits over 2,284 Days - 0.11cph!

5 Hours Ago
Potential fix for NPCAnimController NRE
Today
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
Today
Fix duplicate var name
Today
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Today
merge from boat_building
Today
Tweak bbs deployable blocking collider
Today
Merge from parent
Yesterday
merge from boat_building
Yesterday
compile fix
Yesterday
Merge from extended_decay
Yesterday
Reset decay when converting to editable
Yesterday
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
Yesterday
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
Yesterday
Added "hull" to name check for isFoundation in BuildingBlockDecay
Yesterday
Boat damage cooldown fix
Yesterday
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Yesterday
merge from boat_building
Yesterday
Fix occasional sail state/interaction being fucked after a load.
Yesterday
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
Merge from deploy_fixes_wip
Yesterday
▉▌▊ ▄▍▇▌▊▍▅▊▍▄▍▇ ▌█▊▅▊.▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆ ▄▊▄ █▌▍▍ ▄▆▊▆▇▍▊ ▊▆█▆▅▅█▌ ▇▌▊▆▋▋ ▇▄▍▅ ▋▍▊▊▆▍ ▉▍▌▌▋▊▌▅█▉▊ ▇▌ ▋▄▋ ▌▅▇▆▋▊▅. ▅▋▆ ▊ ▄▉▄▍▍▄▉ ▊▆▇▉▅▊▍ █▋▆▄▍ ▆▆▅▄▅█ ▇▍▅▌▌ ▊▅▉ ▄▋▊█ ▉▊▆▆▄▌▇▆▄ ▊▆▇▍ ▌▅ ▋▍█▍█ ▍▉▊▄▇▋ █▊█▊▊▅▌▇ ▋▇ ▋▍▅▇ ▊▌▇ ▋▋▌ ▍▍▉▇ ▉▉▌ ▅█▍▄▆▍▇▇ ▋▌█▍▄▉▉.
Yesterday
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
wip deepsea transition grace period
2 Days Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
2 Days Ago
Now rename them so they match the order they get dynamically set to
2 Days Ago
Rename buoyancy transforms so I can tell which side is which
2 Days Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
2 Days Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
2 Days Ago
Remove ramp sockets from hulls
2 Days Ago
Revert hull_square, fucked it.
2 Days Ago
Mege from parent
2 Days Ago
merge from boat_building
2 Days Ago
Play codelock effects/sounds for steering wheel
2 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
2 Days Ago
merge from boat_building
2 Days Ago
Holding shift disables rotation snapping
2 Days Ago
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
Codegen
2 Days Ago
Merge from boat_deployables_rotation_snap_improvements
2 Days Ago
Merge from wheel_fixes_wip
2 Days Ago
3 Days Ago
Send update immediately for cooldown.
3 Days Ago
wip wheel fixes
3 Days Ago
Merge from parent
3 Days Ago
floor & floor.triangle snap directions
3 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.