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6,292 Commits over 2,314 Days - 0.11cph!

1 Hour Ago
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5 Hours Ago
Merge from prop_caps
6 Hours Ago
Boat ramp can no longer be picked up on a finished boat
6 Hours Ago
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Today
Merge from alternate_grill_fix
Today
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Today
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
Today
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Today
Alternate grill fix
Today
Merge from parent
Today
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Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
2 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
3 Days Ago
Sails wip
3 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
3 Days Ago
merge from parent
3 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
3 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
3 Days Ago
Steering is no longer applied if anchored.
3 Days Ago
null check
3 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
3 Days Ago
Remove unused function
3 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
3 Days Ago
Some cleanup.
3 Days Ago
missing null check
3 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
3 Days Ago
Boatbuilding UI: Only check vis every second,
3 Days Ago
Extra profiling
3 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
3 Days Ago
Removed unused functions
3 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
3 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
3 Days Ago
Test saves
3 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
3 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
3 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
3 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
3 Days Ago
Merge from naval_update (including network++)
4 Days Ago
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4 Days Ago
network++
4 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
4 Days Ago
Merge from netting_placement_rework
4 Days Ago
Merge from main
4 Days Ago
Potential fix for NPCAnimController NRE
4 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
4 Days Ago
Fix duplicate var name
4 Days Ago
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