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7,049 Commits over 2,465 Days - 0.12cph!

Today
Merge from main
Yesterday
Codegen
Yesterday
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
Yesterday
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
Yesterday
Codegen/proto
Yesterday
Add SatelliteControlComputer protobuf definition. Serialize shit
Yesterday
Tweak placeholder remains size/pos/rot
Yesterday
Added crash remains prefab/entity script. Hook up to satellite prefab.
Yesterday
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
Yesterday
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
Yesterday
Fix lock trajectory token
Yesterday
Delete old SatelliteOrbit prefab
Yesterday
Satellite kills players on impact. Added killRadius and debug draw.
Yesterday
Fix fuel cells draining in wrong order
Yesterday
Merge from main
Yesterday
Merge from main
3 Days Ago
Merge from rain_grace_fixes2
3 Days Ago
Add logs back for testing
3 Days Ago
Increase grace period check tick rate
3 Days Ago
Fix grace after restart.
3 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
3 Days Ago
Merge from main
3 Days Ago
3 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
3 Days Ago
3 Days Ago
merge from rain_grace_fix
3 Days Ago
Fix check
3 Days Ago
Merge from main
4 Days Ago
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Fix broken meta file for blue noise 64px, 38
4 Days Ago
merge from main
7 Days Ago
Compile fix
8 Days Ago
spelt targeting wrong
8 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
8 Days Ago
Merge from main
8 Days Ago
Merge from wb_comfort_range_upgrade
8 Days Ago
Merge from main
8 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
8 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
8 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
8 Days Ago
Merge from main
9 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
9 Days Ago
Merge from lockin
9 Days Ago
FIx map not appearing
9 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
9 Days Ago
Fuel UI tweaks