userAdam Wcancel
reporust_rebootcancel

6,784 Commits over 2,435 Days - 0.12cph!

Today
Fix workbench inventory eating scrap
Today
Remove unused vars
Today
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
Today
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
Today
Add can't afford overlay panel to prototype button, toggle as needed.
Today
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
Today
Hook up prototype failed overlay
Today
Move prototype button next to unlock button, keep single unclock cost display at the top
Today
Still show icons as locked, even with prototype installed.
Today
Merge from main
Yesterday
Merge from prototype
Yesterday
//Todo
Yesterday
More workbench UI work for prototype upgrade
Yesterday
Restore path highlighting
Yesterday
Code gen
Yesterday
Seperate upgrade path logic for prototype/regular
Yesterday
More UI
Yesterday
More UI setup
Yesterday
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
Yesterday
Alternate idea
Yesterday
Bunch of UI/UX wip for prototype techtree
Yesterday
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
Yesterday
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
Yesterday
Workbench NRE fix
Yesterday
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
Yesterday
prototype initial implementation
Yesterday
Slots
Yesterday
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Yesterday
Set upgrade limits to 4,5,6 for now
Yesterday
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Yesterday
Merge from main
Yesterday
▅▅▉▆▍█ ▇▋▅▌ ▋▍█▆
Yesterday
Merge from main
2 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
3 Days Ago
Merge from main
3 Days Ago
Merge from main
8 Days Ago
Delete test item
8 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
8 Days Ago
temp gibs
8 Days Ago
Add satellite specific explosion (temp)
8 Days Ago
Increase move/spin speeds
8 Days Ago
Add some very temporary VFX
8 Days Ago
▍█▋▍▊▅ ▅▋▍▉ ▊▋█▆
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
8 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
8 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
8 Days Ago
Reduce guaranteed slots from defensive to 1
8 Days Ago
Workbench level 2+3 loot panel assignment