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6,273 Commits over 2,284 Days - 0.11cph!

55 Minutes Ago
Remove leftover DamangeRenderer component on PlayerBoat
1 Hour Ago
PlayerBoat.MaxVelocity is now a replicatedvar
2 Hours Ago
Steering is no longer applied if anchored.
3 Hours Ago
null check
3 Hours Ago
Revert BoatBuildingStation.GetForPlayer changes
3 Hours Ago
Remove unused function
3 Hours Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
4 Hours Ago
Some cleanup.
4 Hours Ago
missing null check
4 Hours Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
4 Hours Ago
Boatbuilding UI: Only check vis every second,
5 Hours Ago
Extra profiling
5 Hours Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
5 Hours Ago
Removed unused functions
6 Hours Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
6 Hours Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
Today
Test saves
Today
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
Today
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
Today
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
Today
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
Today
Merge from naval_update (including network++)
Today
▅▌▍'▆ ▍▉▆█▉ ▍▌▍▍ ▉▅▍▊ ▉▄ ▆▇▉█▄'▇ ▊ █▋▆▌▉▇ ▋▆ ▅▋▉ ▆▄▇▍▇ ▆▄ ▌▇▅ ▉▉▆▇▍█▅▉ ▊█▍▌▇▅▉ ▆▋█▉▆ ▋█▇▇ ▇█▊▆▍ ▇█▆ ▍█▍▅▍▉▉
Today
network++
Today
Enabled AllowKinematicDrift for PlayerBoat
Today
Merge from netting_placement_rework
Today
Merge from main
Yesterday
Potential fix for NPCAnimController NRE
Yesterday
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
Yesterday
Fix duplicate var name
Yesterday
▋▋▉▍▉▉ ▉▄▄▍▄▇▌ ▉▉▆█▋ ▊▉ ▍▍▍▌▍▆▆ (▄▉▇█ ▅▅▆▄▆). ▉▇▅▍▍▇ ▍▊█▍▌▇▆▄▇▋▉▌ ▍▋ ▋▋▄▆ ▇▉▉▋▉▌ ▆▉ ▉▇▊▄ ▊▊▊▊▄ ▇█▍█▌▋█ ▄▊▉▆▇▆█▌▆ ▌▊█▋▆▅. ▉▊▆▌▍█▆ ▄▌▆▆ ▋█▆▅▋█ ▋▅▊▌▆▄▆ ▇▌▌▌▋▄ ▅▌▋▆▍ ▆▅▍▌▄ ▌▉ ▊▄▄▉▍▊▅ (▄▅▊▊ ▊▇▆▊▄) ▉▄▉ ▇▇▌ ▄▇▍▆▇▌▉█▌_▅▋▆▉▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆ ▌▍▋ ▉▋▆▇█▊_▋█▌▄▊▊▍▋▅▇▋▊▍▉▄▌▆▊▆, █▄▅▊▆ ▍▋ ▄█▆▅ ▍▇▅▆▋▌ ▆▌ ▍▍▆▋▊ ▅▋ ▉▍█▊▊█▉▄ ▄▊▊▌▉▅▍ ▊▉█▄▇█▉▊. ▌▆▊█▋▇ ▆▆▉▉▉█ ▋▊▋ ▊▊▇▆▅ ▊▄ ▄▊▋▄▆▋▇ ▉▋▇ ▄▆▉▇▄▄▌ ▊▌▇▅▆,
Yesterday
merge from boat_building
Yesterday
Tweak bbs deployable blocking collider
Yesterday
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
compile fix
2 Days Ago
Merge from extended_decay
2 Days Ago
Reset decay when converting to editable
2 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
2 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
2 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
2 Days Ago
Boat damage cooldown fix
2 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
2 Days Ago
merge from boat_building
2 Days Ago
Fix occasional sail state/interaction being fucked after a load.
2 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
2 Days Ago
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
Merge from deploy_fixes_wip
2 Days Ago
▉▌▊ ▄▍▇▌▊▍▅▊▍▄▍▇ ▌█▊▅▊.▇▆▇█▌▋▍▄▆▄▉█▅▇▊▆▍▆▌▆ ▄▊▄ █▌▍▍ ▄▆▊▆▇▍▊ ▊▆█▆▅▅█▌ ▇▌▊▆▋▋ ▇▄▍▅ ▋▍▊▊▆▍ ▉▍▌▌▋▊▌▅█▉▊ ▇▌ ▋▄▋ ▌▅▇▆▋▊▅. ▅▋▆ ▊ ▄▉▄▍▍▄▉ ▊▆▇▉▅▊▍ █▋▆▄▍ ▆▆▅▄▅█ ▇▍▅▌▌ ▊▅▉ ▄▋▊█ ▉▊▆▆▄▌▇▆▄ ▊▆▇▍ ▌▅ ▋▍█▍█ ▍▉▊▄▇▋ █▊█▊▊▅▌▇ ▋▇ ▋▍▅▇ ▊▌▇ ▋▋▌ ▍▍▉▇ ▉▉▌ ▅█▍▄▆▍▇▇ ▋▌█▍▄▉▉.