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6,884 Commits over 2,526 Days - 0.11cph!

5 Years Ago
merge from main
5 Years Ago
profiling fix for GroawbleEntity.Server
5 Years Ago
6 Years Ago
more path wip
6 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
6 Years Ago
AIMovePointPath debug render fix
6 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
6 Years Ago
AIMovePoint now supports look-at points. Added AIMovePointPath to handle patrol routes. AI monument converter tool now handles patrol route conversion.
6 Years Ago
AI conversion tool now copies waypoints + waypoint data
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
Added HostileTargetsOnly flag + implementation to AIBrainSenses
6 Years Ago
NPC auto turrets ignore new scientists
6 Years Ago
converter tool replaces old ManualCoverPoint instances with AICoverPoint and copies direction etc over.
6 Years Ago
more outpost test scene setup. wip AI monument data conversion tool.
6 Years Ago
outpost test scene
6 Years Ago
merge from main
6 Years Ago
Added console.erroroverlay toggle convar.
6 Years Ago
merge from main
6 Years Ago
merged from experimental changes
6 Years Ago
Experimental changes to the way events are ticked, executed and results cached. Added Chance event. Changed event execution rates to an enum setup.
6 Years Ago
Initial support for event blocks and the AND event.
6 Years Ago
merge from main
6 Years Ago
separated scientist + heavy scientist designs
6 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
6 Years Ago
base mounted state to handle disabling navigation.
6 Years Ago
merge from main
6 Years Ago
autoturrets now auto reload after adding weapon/ammo
6 Years Ago
mounted event ui + fixes
6 Years Ago
IsMounted event prefab, manifest update
6 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
6 Years Ago
merge from main
6 Years Ago
more HS setup
6 Years Ago
heavy scientist/ch47 initial setup and wip
6 Years Ago
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
6 Years Ago
animal ai design tweak
6 Years Ago
BaseNavigator respects ai.move convar
6 Years Ago
merge from main
6 Years Ago
bit of cleanup
6 Years Ago
movement speeds
6 Years Ago
merge from main
6 Years Ago
cover/reloading tweaks
6 Years Ago
more wip oilrig behaviour
6 Years Ago
rate tweak
6 Years Ago
Added built-in SetDestination rate limiting to the new base navigator.
6 Years Ago
AIInformationZone optimizations & cleanup.
6 Years Ago
Senses update now ticks regularly. IsVisible ai event optimizations.
6 Years Ago
Scientist aiming/direction. Moved remains of targeting and attack ticking out of HumanNPC.
6 Years Ago
Added AttackTick event. Scientist ai design update.
6 Years Ago
merge from m ain