6,409 Commits over 2,345 Days - 0.11cph!
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
ItemModConsume now takes pending health into account when checking < health requirement.
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
Added tooltip delay slider to UI options, save the convar.
Global item tooltip test. Added convar for tooltip ui delay.