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7,057 Commits over 2,496 Days - 0.12cph!

3 Years Ago
Fixed gingerbreads damaging each other
3 Years Ago
trying to debug some weird shit
3 Years Ago
fix some changes that got lost somehow
3 Years Ago
data tweaks
3 Years Ago
more AI data
3 Years Ago
first pass AI data
3 Years Ago
merge from ai (still wip)
3 Years Ago
fix AI cover directions in dwellings
3 Years Ago
mp5 not chainsaw
3 Years Ago
Fix gingerbread agent type and walkable mask
4 Years Ago
wip AI conversion for gingerbreads code gen
4 Years Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
4 Years Ago
more cleanup/refactor/wip
4 Years Ago
some fixes, more wip, codegen
4 Years Ago
some cleanup / deletion
4 Years Ago
more grid wip
4 Years Ago
more wip
4 Years Ago
more wip changes
4 Years Ago
messy wip
4 Years Ago
grid tests
4 Years Ago
updated test save
4 Years Ago
Fixed cyclic serialization warning
4 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
4 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
4 Years Ago
renaming
4 Years Ago
Split Row out into new WeaponRackRow file/class
4 Years Ago
merge from rows/placement
4 Years Ago
merge from rows
4 Years Ago
updated test save
4 Years Ago
temp code for placement effect test
4 Years Ago
Throw-mounting works with new row setup
4 Years Ago
merge from main
4 Years Ago
Panel alignment fix
4 Years Ago
Only show Take All option if over a weapon
4 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
4 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
4 Years Ago
Updated weapon rack gallery creation test script to work with new setup
4 Years Ago
Hooked up row prefab data in inspector
4 Years Ago
Basics working
4 Years Ago
mid refactor
4 Years Ago
more wip row stuff
4 Years Ago
merge from main
4 Years Ago
more
4 Years Ago
row tests
4 Years Ago
merge from main
4 Years Ago
Rows setup wip
4 Years Ago
Row/anchor tests
4 Years Ago
Added SlotSize and set it on weapon mount defs
4 Years Ago
adjusting slot sizes
4 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links