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Sponsorships with EndOfMatch trigger type now get processed at the end of matches.
Sponsorships tab now refreshes when the number of weeks remaining get modified or objectives get failed.
Matches won sponsorship type now works.
order the in-match sponsor objectives list by weeks remaining (sponsorships expiring the soonest first)
Added unit or team icon to objectives (depending on objective type)
Some sponsorship fixes/wording tweaks
UI prefabs.
healing / killing blow sponsorship text tweaks.
merged sponsorship objective match-time stuff to main
Obective UI prefab/code.
Display sponsorship objective sumamries in matches.
Update summary display on objective updates.
Added objectives UI display toggle to GameMode definitions.
Started setting up match-time sponsorship UI basics.
Scene/UI prefabs.
Fix for healing sponsorship type.
Init match-time objectives.
Update match-time objectives on CombatChainFinished.
Slight change to MissionProcessors to retrieve processors.
some changes to MissionProcessors to be more easily usable by sponsorship objectives
deleted a bunch of old objectives stuff, started hooking up events for match-time sponsorship stuff
Added AdvanceWeek to CareerSponsorshops which ticks each week, reducing remaining weeks on any active sponsorships, failing + dropping any expired sponsorships, creates news items for failed sponsorship objectives.
SponsorsView prefab tweak, UISponsors tweaks
merge WIP sponsorship stuff to main
merge from main to the right branch
weeks remaining fix.
healing done text tweak.
matches won min duration set to 2 weeks.
disable UI camera instead of individual elements
added healing, killing blow, matches won, multikill sponsorship definitions
added some sponsor logos, set logo, set colour
Only generate sponsorship offers form sponsors who don't already sponsor you.
Sponsorship DB tool also asigns random colours to sponsors during build.
Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription().
Set sponsorship slot line colour based on sponsor def.
merge main to release so Steam build can connect again
Added weeks remaining to sponsorship/protobuf.
Starting populating the sponsorship slot UI with real info.
Added a GenerateSponsorshipOffers career action, added it to the pre match events so new offers are generated each week.
Added number of offers available to blank slots.
Added offers generated event, sponsors tab listens to it, refreshes view if active tab.
Some fixes.
Can now accept sponsorship offers.
Generate sponsorship signing bonus cash transaction.
Generate sponsorship signing news item.
Added offers test data to new career saves.
Modal sponsors view/prefab/setup.
Clicking a blank sponsorship slot in the base view pushes a new sponsors view to select a sponsor from available ones.
Create slots for blank sponsorship deals, show blank appearance.
Added clicked action callback to sponsorship slot panels.
Deleted old UIChooseSponsor
UISponsors uses UICacheList, crates slot instances
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization.
generat signing bonus at sponsorship creation.
merge from main before scene/ui work
create test data with new save.
add/accept offer functions.
added CareerSponsorships to Career, holding active and offered sponsorships.
serialization of sponsorship data to career saves.
more sponsorship protobufs.
removed more old sponsorship code.
basic Sponsorship.Generate functionality
Sponsorship database, sponsor DB tool.
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs.
Sponsorship data class + serialization.
Bunch more wip sponsorship stuff
Removed existing season sponsor stuff from career mode.
WIP new career sponsosrship objectives system.