userAdam Wcancel
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4,871 Commits over 2,068 Days - 0.10cph!

6 Years Ago
wip new tutorial prompt
6 Years Ago
scale ball launcher balls to zero instead of just disappearing, before destroying.
6 Years Ago
click cursors now show after the unit highlight delay
6 Years Ago
destroy the tiles after tilefall.
6 Years Ago
Added a unit spotlight to the tile spotlight, so units get lit too. Added a video option for unit spotlights.
6 Years Ago
hide the red wifi symbol for now (panel still greyed out)
6 Years Ago
launcher ball script now has prefabs to use for impact and destroy effects.
6 Years Ago
tutorial text tweaks
6 Years Ago
placeholder action text on CP block
6 Years Ago
more cp block setup
6 Years Ago
CP block cleanup/removal
6 Years Ago
Disable shadows for bottom level tile sides.
6 Years Ago
merge to main
6 Years Ago
coroutine fix
6 Years Ago
more
6 Years Ago
set move click cursor colour back to white
6 Years Ago
cherry pick crowd fix from wrong branch
6 Years Ago
removed null script reference from CrowdMember prefab
6 Years Ago
wip tille spotlight test
6 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
6 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
6 Years Ago
quick cursor test
6 Years Ago
Burner attack timing tweak
6 Years Ago
fix avatar faces during intro
6 Years Ago
Play unit hover anims on board drop/impact
6 Years Ago
Added game option to set unit healthbars always visible
6 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
6 Years Ago
Mouse hover unit anim improvements
6 Years Ago
moew
6 Years Ago
merge from main. more.
6 Years Ago
testing
6 Years Ago
6 Years Ago
Added FP ObjectPool and GameObjectPool
6 Years Ago
more
6 Years Ago
testing some shit out
6 Years Ago
more hover state improvements
6 Years Ago
set hover trigger state transition times to 0
6 Years Ago
Don't play hover anim on selected unit
6 Years Ago
added .HasAnimatorParam extension function for Animator.
6 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
6 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
6 Years Ago
merged TileTrim branch to main
6 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
6 Years Ago
Switched to using prefabs.
6 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
6 Years Ago
offset by 1
6 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
6 Years Ago
fix for tutorial emotes
6 Years Ago
angry when dizzy
6 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1