userAdam Woolridgecancel
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4,871 Commits over 2,068 Days - 0.10cph!

5 Years Ago
merge from main
5 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
5 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
5 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
5 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
5 Years Ago
remove unused AI func
5 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
5 Years Ago
Merge from 2019
5 Years Ago
Upgrading to 1.2f1
5 Years Ago
Basic booster AI for new attack
5 Years Ago
Updated Rewired
5 Years Ago
Upgraded to .0f2
5 Years Ago
merged knockback changes and jumper attack to main
5 Years Ago
Confirm action text changes, probably not gonna be used.
5 Years Ago
impact fx, timing
5 Years Ago
knockback target or neighbours
5 Years Ago
charge/knockback wip stuff, wip setup for jumper knockback
5 Years Ago
merge topcam wip in
5 Years Ago
Scene / PanelCreate
5 Years Ago
cherry pick websocket fix to main
5 Years Ago
websocket client fix
5 Years Ago
missed stuff from earlier. more top cam stuff, missing settings.
5 Years Ago
more
5 Years Ago
wip topdown cam tests
5 Years Ago
Reduced healer dmg 1-2 -> 1
5 Years Ago
Icer attack description
5 Years Ago
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
5 Years Ago
Increased Burner attack range 4->5
5 Years Ago
more stdlib
5 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
5 Years Ago
upgaded to 2019, updated PP stack
5 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
5 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
5 Years Ago
map too
5 Years Ago
revert the accidental car1.png preview commit
5 Years Ago
Burner max height set to 0, enabled terrain LOS check.
5 Years Ago
project settings from upgrade
5 Years Ago
Camera fix
5 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
5 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
5 Years Ago
enabled AI log output
5 Years Ago
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
5 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
5 Years Ago
Practice match UI screen changes
5 Years Ago
Menu layout changes
5 Years Ago
Added generic select next/previous input actions, bound to shoulder buttons. Next/previous unit selection now checks for the new mapping calls.
5 Years Ago
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
5 Years Ago
merge confirm actions to main
5 Years Ago
wip unit select cycling left/right based on team unit UI order
5 Years Ago
Added skip confirmation functioanlity