4,871 Commits over 2,068 Days - 0.10cph!
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
Added TileScorerType, tile scorer list now a dict by type.
Started tile scorer debug visualiser.
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
Set default practice match AI difficulty option to Normal not Hard.
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
Basic booster AI for new attack
merged knockback changes and jumper attack to main
Confirm action text changes, probably not gonna be used.
knockback target or neighbours
charge/knockback wip stuff, wip setup for jumper knockback
cherry pick websocket fix to main
missed stuff from earlier.
more top cam stuff, missing settings.
Reduced healer dmg 1-2 -> 1
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
Increased Burner attack range 4->5
took colourful FX folders from lwrp branch because asset store is being shit.
manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
upgaded to 2019, updated PP stack
Increased Grabber dmg 2->3, but no longer ignores armour
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
revert the accidental car1.png preview commit
Burner max height set to 0, enabled terrain LOS check.
project settings from upgrade
More camera stuff and option. Might be something weird with squad editor camera.
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
Career match difficulty now goes Easy, Normal, Normal, Hard....
Practice match UI screen changes
Added generic select next/previous input actions, bound to shoulder buttons.
Next/previous unit selection now checks for the new mapping calls.
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
merge confirm actions to main
wip unit select cycling left/right based on team unit UI order
Added skip confirmation functioanlity