4,871 Commits over 2,068 Days - 0.10cph!
CashTransaction now tracks the week the transaction happened, shows in transaction UI
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
career mode teams are now created with only 8 different starting units, others can be bought at the market.
can now buy units on the market and they get transferred to your team roster.
added CareerMarket class, refreshes a list of units available to buy each career week.
wip market tab, lists the week's units.
(can't buy any yet)
unit stat bar animation for fame/durability on match outcome screen
Added CareerStat generic class, trakcs current and previous values on value change.
Converted career unit it durability and fame to CareerStat.
ugly but working placeholder match summary cash flow UI and code.
match summary unit UI row code.
opportunity wip stuff from this morning
more match summary, added util function to calculate total repair cost of a list of units.
increased win/lose result cash amounts.
refactored some game outcome anim events/code
career mode match summary now gets shown instead of awards + graphs in career matches
more career match summary screen wip
wip career mode match summary screen
after a win, surviving units gain fame
applied a victory cash bonus per surviving unit
Each week phase returns true or false if it succeeded.
Can no longer start the match phase if you don't have enough repaired units.
maintenance reduced from 50 to 15 per missing condition point
unit maintenance fees calculated and transaction processed at the end of each week.
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
added UIUnitStatBar.
fame, durability reworked to be stat bars.
career stat UI prefab changes.
pulse status bar cash on transactions
show team tab when returning to career screens after a match.
cash sound.
added repair column to team view, repair button shows as repair cost if unit broken.
repair cost calculation, repair button appears for broken units, units can be repaired, repair transactions, more finance stuff
wip career squad generation enforcing not broken units
match reporting classes.
linked match units to career units.
units now take durability losses for playing matches and for being destroyed.
increased team unity starting durabilities when creating a new career.
Biter rework: HP 10->7. Movement 3->4. Bite attack ignores armor
More team UI/code
Changed condition to durability.
Decreased starting team unit durability ranges.
reworked career mode status bar, week smaller, cash larger
merged, fixed career scene
player transaction processed events, status bar cash updates on event.
Added CashTransaction, Finance classes.
All cash modifications are now CashTransaction objects and go through Finance.ProcessTransaction().
Added cash transaction history.
wip CashTransaction, CashTransactionType
Added CareerUtils.
Currency text strings now use CareerUtils.FormatCurrency.
Team UI/code.
reworked garage tab to team tab.
wip generic unit list panel prefab, hooked up to code.