userAdam Wcancel
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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
7 Years Ago
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started). Added OnJoinedMatchMaking client event. Reworked some BGQ to use the new event
7 Years Ago
added code tooltip toggle for menu buttons, disabled. added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
7 Years Ago
game found panel ui
7 Years Ago
BGQ searching panel ui
7 Years Ago
Fixed again
7 Years Ago
Branched cus I've fucked it
7 Years Ago
Deleted old command queue debug log UI Deleted UICmdQueueDebug.CS NetworkManager wip refactoring for BGQ
7 Years Ago
Refactored out and deleted NetworkClient more BGQ
7 Years Ago
searching ui
7 Years Ago
wip global background queueing
7 Years Ago
Charger can no longer self target
7 Years Ago
Switched booster mat to correct shader, added ghost cube
7 Years Ago
Changed shooter attack anim speed to 2.0
7 Years Ago
Selected units now play the selected idle anim
7 Years Ago
Added AE_Attack anim event to Slasher Setup new Slasher prefab
7 Years Ago
Units dropped by the player to remove from the Squad now explode
7 Years Ago
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
7 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
7 Years Ago
Squad editor buttons
7 Years Ago
Removed mesh collider from tile highlights
7 Years Ago
Only highlight friendly unit tile selection highlighters
7 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
7 Years Ago
removed the mouse input option
7 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
7 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
7 Years Ago
Added Charger prefab, generated portraits
7 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
7 Years Ago
Deleted Swapper unit files
7 Years Ago
wip ChargeCombatAction and other charge stuff
7 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
7 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
7 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
7 Years Ago
Mortar, Patcher AE_Attack events
7 Years Ago
some cleanup
7 Years Ago
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
7 Years Ago
more
7 Years Ago
branched wip background queuing stuff
7 Years Ago
block is now taken from the unit def set all the unit block values, updated dmg calculations and displays to use these values
7 Years Ago
squad editor bottom panel layout changes
7 Years Ago
squads can now be reset to their defaults added defaults button to squad editor
7 Years Ago
Small refactor
7 Years Ago
squad editor
7 Years Ago
Squad Editor current unit list now updates with squad load/save/change Renamed health bar stuff to unit related stuff
7 Years Ago
initial scene/script setup for squad editor current unit bar
7 Years Ago
moved a squad editor helper function to Utils class removed unit list bounce when scrolling
7 Years Ago
CP text brackets, verification bug attempt 1
7 Years Ago
cmd verification bug chasing
7 Years Ago
Booster
7 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg