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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
7 Years Ago
Mortar max range increased by 1, health decreased by 1
7 Years Ago
wip map preview screenshot generation
7 Years Ago
Updated unit category icon strings
7 Years Ago
pending
7 Years Ago
Fixed ParticleEvent counter not being reset to 0 at start of attack chain ParticleEvent audio definition will now be played if set
7 Years Ago
added a ParticleEvent system, healer example
7 Years Ago
Healer no longer requires LOS
7 Years Ago
more squad editor stuff
7 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
7 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
7 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
7 Years Ago
squad editor wip
7 Years Ago
use LayerMask.NameToLayer("OverUI") instead of 12
7 Years Ago
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
7 Years Ago
more squad editor UI refactoring
8 Years Ago
First pass of cleaning up UIUnitDragDrop
8 Years Ago
AttackState refactor wip
8 Years Ago
Deleted a bunch of unused Battle states
8 Years Ago
Cleaned up MoveState
8 Years Ago
deleted commented out lines from UnitDefinitionSO
8 Years Ago
added seed for the deterministic gameplay rnd number generator to protobuf replaced fixed seed with a generated seed that gets synced between host/players
8 Years Ago
Capture match action now works again, removed the old CmdSetTag stuff it used. Fixed tag value change delta not getting set during a modification not a set.
8 Years Ago
Quick refactor of CmdEndGame Host now has authority over round timer again Fixed round timer game bugs
8 Years Ago
Cleaned up last fix
8 Years Ago
Found and fixed bug with AI not always ending their turn
8 Years Ago
more
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
Commit to update
8 Years Ago
part one of new CombatAction system for breaking attacks into separate swappable actions. Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed
8 Years Ago
moved the helper functions out of Attack into AttackUtils Attack.Process() now returns a list of placeholder base CombatAction steps
8 Years Ago
reorganised combat script folders
8 Years Ago
wip new combat changes, deleted AttackGrabSO and merged with AttackBasicSO, started working towards component/action based attack setup
8 Years Ago
removed some duplication functionality across attack defs before starting new combat setup
8 Years Ago
some combat cleanup, deleted now unused code/files
8 Years Ago
Temporary fix for recent combat errors
8 Years Ago
more
8 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
8 Years Ago
more UnitView
8 Years Ago
UnitView quick cleanup, fixed double triggering of hit
8 Years Ago
combat fixes / rework wip
8 Years Ago
more
8 Years Ago
Fixed some attack issues, fixed grabber not doing damage again. Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
8 Years Ago
Fixed a bunch of local game issues that were breaking AI matches