userAdam Wcancel
repospacechesscancel

4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
function sig change
7 Years Ago
more
7 Years Ago
more
7 Years Ago
ClientInput stuff gone forever
7 Years Ago
removed Apex because it's not being used
7 Years Ago
More
7 Years Ago
removed a load of CIC stuff, most stuff now goes through the new merged cmd system
7 Years Ago
Move and Attack now use new cmd not cic
7 Years Ago
end turn and surrender commands work again
7 Years Ago
Cmds can now be set to be relayed or turn required, more cmd rework stuff
7 Years Ago
more
7 Years Ago
Cmd cleaning
7 Years Ago
removed CmdKillUnit, CmdSetTag, CmdSpawn
7 Years Ago
wip merging Cmd and ClientInputCmd to one thing
7 Years Ago
ID fix
7 Years Ago
more
7 Years Ago
Grabber works again
7 Years Ago
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
7 Years Ago
some fixes
7 Years Ago
more
7 Years Ago
more
7 Years Ago
attacks hacked to work for now set a forced seed for testing determenistic shit
7 Years Ago
more
7 Years Ago
fix
7 Years Ago
started reworking to run everything off just the client input
7 Years Ago
AI prefers to target healers
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
Unit/movement can now be flagged as passable through units
7 Years Ago
Fixed attack state playing tile hover sound for non-targettable tiles
7 Years Ago
increased size of range text box on unit info panel to fit a min-max range instead of just range
7 Years Ago
Mortart now has a minimum range of 3 (to match its max range of 3)
7 Years Ago
attack range can now have a minum range, pathfinder stores distance in tiles
7 Years Ago
...and the rest. Fixed def not getting looked up correctly from proto.
7 Years Ago
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
7 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
7 Years Ago
bit of pathfinder rework
7 Years Ago
healer anim fix
7 Years Ago
placeholder Healer idle anim and state setup
7 Years Ago
made a shitty placeholder healer attack anim so it at least has something
7 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
7 Years Ago
Friendly range indicators
7 Years Ago
Hide the keyboard number key on unit portrait when unit dies
7 Years Ago
Fixed health bars not updating on tile fall death
7 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
7 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
7 Years Ago
started some MoveState tidy up
7 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
7 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
7 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg