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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
7 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
7 Years Ago
wip tile highlighting for buff/heal of friendly units
7 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
7 Years Ago
AI will heal in some (basic) situations
7 Years Ago
new control map
7 Years Ago
remade DM1
7 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
7 Years Ago
remade DM2 map with new map DB settings
7 Years Ago
AI now prefers to advance units furthest at the back when default moving
7 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
7 Years Ago
grabber chain mat change
7 Years Ago
Grabber anim setup so it plays shoot anim properly
7 Years Ago
Disabled shadow casters on grabber line renderers
7 Years Ago
wip grabber attackview
7 Years Ago
Command queue now stores outgoing client input history
7 Years Ago
added initial Replay.proto definition
7 Years Ago
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b. Updated healer attack description.
7 Years Ago
UI fps fix Version++
7 Years Ago
scene change for last commit
7 Years Ago
hotkey do toggle UI (fps test
7 Years Ago
Added vsync and shadow opions to video section
7 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
7 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.
7 Years Ago
version++
7 Years Ago
Biter health 6->10, attack 6->3 Added UnitCategory to UnitDefinitionSO, categorised units.
7 Years Ago
Hacky fix for selected units blowing themselves up leaving them selected (need to move SetNextState stuff from command to commandblock soon instead)
7 Years Ago
Fix for burner self targetting sometimes (?)
7 Years Ago
AI move-attack now correctly checks if units can move
7 Years Ago
version++
7 Years Ago
Burner damage range is now 3-4 up from 2-4 Launcher attack no longer LOS checks units
7 Years Ago
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
7 Years Ago
Fixed tilefall
7 Years Ago
Don't send tile hover mouse events to the server when playing the AI
7 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
7 Years Ago
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
7 Years Ago
AI best dmg scoring stuff (wip)
7 Years Ago
more
7 Years Ago
now requeues after a match finishes
7 Years Ago
more, bot build tool
7 Years Ago
reworking some combat code stuff
7 Years Ago
more
7 Years Ago
added some batch files for bot army, more headless player client stuff
7 Years Ago
more
7 Years Ago
batch client test
7 Years Ago
some quick AI optim, wip AI damage stuff
7 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
7 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
7 Years Ago
AI now creates a random squad each match (currently copies the spawn positions from the player's squad though)
7 Years Ago
Random squad generation wip