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4,871 Commits over 2,068 Days - 0.10cph!

7 Years Ago
checking in broken grabber damage code for later
7 Years Ago
bits
7 Years Ago
merge from main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
Merge from main
7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
temp
7 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
wip converting attacks to entity tag changes
7 Years Ago
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
Entity views now register to receive tag change events
7 Years Ago
updated the release test checklist
7 Years Ago
relinked buttons in menu
7 Years Ago
Added click and mouse enter/exit events to unit bar buttons
7 Years Ago
checkin to get latest
7 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
7 Years Ago
moved direction from a property to an Entity tag
7 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
7 Years Ago
Added OptionGeneric for when you want an option just to be used with .Value or .Enabled, and don't need a specific implementation
7 Years Ago
added Value and Enabled helper functions to Options
7 Years Ago
Options are now serialised. Options are loaded on startup and saved when the option screen is closed. Refactored options to be simpler.
7 Years Ago
more
7 Years Ago
Added an AudioMixer and AudioMixerGroups for Master / Sounds / Music Audio definitions can now be flagged as music clips AudioManager adds audio sources to the correct sound/music group Volume sliders for sound/music/master
7 Years Ago
Toggle option
7 Years Ago
Basic options functionality (not serialised yet) Dropdown and Slider prefabs Video, audio, game categories
7 Years Ago
more option stuff
7 Years Ago
more options wip
7 Years Ago
options wip
7 Years Ago
renamed dm7 map to control 1, changed it's default squad to include grabber
7 Years Ago
CmdSetTag now stores the tag delta change value in the tag when changing values Added floating capture point text to capture point tile topper, when capturing
7 Years Ago
Added Options.proto file and updated proto buf builder batch file
7 Years Ago
Unit input events (hover etc) are now disabled during the match outcome screen
7 Years Ago
MACapture now sets initial value of total points avaialble during it's init Removed the SetTag command from Capture definition that was fucking the firs round UIControlModeupdater now displays initial value
7 Years Ago
MatchModeUI can now have mode specific updaters Capture match action now caches tiles with capture points. Capture mode UI now updates with values (first round bugged)
7 Years Ago
MatchMode UI now pulls info from client match definition. Placeholder icons.
7 Years Ago
Added ClientMatchDefinitionSO for configuring client side game mode UI and info
7 Years Ago
AttackAreaLine can now be flagged to include up/down tiles but still check LOS Grabber can now attack across multiple levels, as long as it has LOS to target
7 Years Ago
ooops
7 Years Ago
oops
7 Years Ago
Set tile fall match action settings in Deathmatch definition
7 Years Ago
Units are now assigned a number key 1-8 in order of unit bar appearance that can be used to select the unit
7 Years Ago
Clicking a unit bar triggers the unit click event
7 Years Ago
Function for getting unique list of supported resolutions, ordered highest first
7 Years Ago
map editor menu button is now set EDITOR ONLY added Options menu button added a modified copy of the player profile screen as a starting point for options screen
7 Years Ago
Renamed some ModeDisplay child objects (and their references in animation) Added UIMatchMode to ModeDisplay which gets called with the current game type UIMatchMode items are split into generic and mode specific values in code