4,871 Commits over 2,068 Days - 0.10cph!
branching for CommandBlock implementation cus I'm probably gonna fuck something
CommandBlock protobuf definition
WIP CommandBlock code implementation
undeleted shooter projectile effect prefab
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
fixes for tilefall / cmdkillunit
Tool to find and list any multiple references to audio clips
Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved round time from Defines class to match definition SO
re-enabled GlobalUI again so it doesn't break shit
Max CP is now set by the match def file and handled as part of the GameInfo class
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
match victory conditions are now set from match definitions
added a .Adam logger
Loggers can now specify a prefix
changed all Debug.Log to Log.General
Logger class.
Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
control map tweak
bit more cleanup
renamed GameInstanceViewer to GIViewer
next free unit ID is now handled by the UnitManager not gameinstance
Renamed protobufs, filenames and all references to Formation* to Squad*
HostInit() now completely removed from GameInstance
Control mode test map changes: layout, tileset, default formation
Deleted the "Old" prefabs folder from Troubleshooter as it's not needed and was making 280 warnings every build
making GameInstance not server/client specific, moving host shit out to the GameHost shit
Round timer reduced to 60 from 90 seconds
added docs folder with some thinking about stuff...
merged Game and GameInstance into just GameInstance, deleted Game.
Changed all references.
Might be fucked.
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
test map change, control lowered to 100, 2 capture tiles