1,632 Commits over 578 Days - 0.12cph!
- Added remaining charges display to ability buttons
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
- Buzzsaw now damages turrets correctly
- Scaled loot container prefab up 25% to be more visible
- Fixed enemy teleport effect
- Fixed a gate lockin problem relating to branched paths
- Added some more room debug logging with pretty colours
- Added editor-mode gate open/close debug commands to G and H keys
- Reduced gate anim controller stats to 2, fixed gate issues
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
- Some door/gate cleanup and debug
- Halved the lifetime of cash/xp pickups
- WIP map / teleport stuff
- Pressing C when playing from editor now toggles invulnerability for player
- Debug info
- Fixed rotors not spinning
- Updated rooms/prefabs
- Added new project version file
- Deleted project version file
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
- Changed the way gates/doorways are handled to work with the new DunGen changes.
- All gates connected to a room should now correctly unlock when the room is cleared
- Added a clickable error log message when a room has doorways with gate prefabs not defined
- Added DirectionalLight_Asteroid prefab to Factory1 scene
- Fixed error with room update tool
- Zoomed out the large map view
- Active abilities are now saved between levels again
- Timeslow shield ability tweak
- Deleted Particle Playground... again ?
- Fixed loads of runtime warning spam that's started recently
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
- Deleted Particle Playground
- WIP (fucked) room building tool updates
- Fixed laser link damage calculation
- Fixed spawned spikeys not being damageable in some conditions
- Player start position is now correctly set if a dummy is specified
- Fixed time slow shield issues, reduced cooldown
- Fixed some crates spawning with no loot
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
- Reduced ability charges to 5
- Weapon switch and boost are now correctly unlimited
- Abilities are removed from bar when used up
- Ability use counters and limits
- Fixed nothing working
- No longer start with a random ability
- Crates now have a 50/50 chance to spawn a weapon or an ability pickup
- Ability pickups are now correctly equipped
- Temp ability pickup UI, fixed errors from ability pickups.
- Abilities drop 100% from crates for testing
- Project upgraded to 5.3.5
Increased range that weapons can be picked up at
- Commented out camer cullign debug line
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets