userAdam Wcancel
repospaceshootercancel

1,632 Commits over 578 Days - 0.12cph!

8 Years Ago
- Added remaining charges display to ability buttons
8 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
8 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
8 Years Ago
- Loot tweaks
8 Years Ago
- Fixed enemy teleport effect
8 Years Ago
- Fixed a gate lockin problem relating to branched paths
8 Years Ago
- Added some more room debug logging with pretty colours
8 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
8 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
8 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
8 Years Ago
- Some door/gate cleanup and debug
8 Years Ago
- Halved the lifetime of cash/xp pickups
8 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
8 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
8 Years Ago
- Added new project version file
8 Years Ago
- Deleted project version file
8 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
8 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
8 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
8 Years Ago
- Fixed error with room update tool
8 Years Ago
- Zoomed out the large map view
8 Years Ago
- Active abilities are now saved between levels again
8 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
8 Years Ago
- Fixed loads of runtime warning spam that's started recently
8 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
8 Years Ago
- Deleted Particle Playground
8 Years Ago
more
8 Years Ago
- WIP (fucked) room building tool updates
8 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
8 Years Ago
- Player start position is now correctly set if a dummy is specified
8 Years Ago
- Ability tweak
8 Years Ago
- Fixed time slow shield issues, reduced cooldown
8 Years Ago
- Fixed some crates spawning with no loot
8 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
8 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
8 Years Ago
- Reduced ability charges to 5 - Weapon switch and boost are now correctly unlimited - Abilities are removed from bar when used up
8 Years Ago
- Ability use counters and limits - Fixed nothing working
8 Years Ago
- More ability stuff
8 Years Ago
Lotsa ability changes
8 Years Ago
- No longer start with a random ability - Crates now have a 50/50 chance to spawn a weapon or an ability pickup - Ability pickups are now correctly equipped
8 Years Ago
- Temp ability pickup UI, fixed errors from ability pickups. - Abilities drop 100% from crates for testing
8 Years Ago
- Project upgraded to 5.3.5
8 Years Ago
- WIP ability pickups
8 Years Ago
Increased range that weapons can be picked up at
8 Years Ago
NRE Fix
8 Years Ago
- Speed tweak
8 Years Ago
- Commented out camer cullign debug line
9 Years Ago
- More
9 Years Ago
- Single plasma turret tile - More room work - More gameplay tweaks, reduced spawn budgets
9 Years Ago
- Lots of stuff.