userAdam Wcancel
repospaceshootercancel

1,632 Commits over 578 Days - 0.12cph!

8 Years Ago
- More
8 Years Ago
- More
8 Years Ago
- Started some placeholder upgrades UI - Added a "Delete Save File" button to the PlayFromScene tools panel
8 Years Ago
- Added UpgradeDatabase static class - PlayerStats now applies upgrades when calculating modified stats
8 Years Ago
- Bit more upgrades stuff
8 Years Ago
- More upgrade system work, definition SO
8 Years Ago
- Started upgrade classes and definitions - SaveGame will now serialize/deserialze upgrades
8 Years Ago
- Code purging
8 Years Ago
- More save system work
8 Years Ago
- More
8 Years Ago
Save game branch
8 Years Ago
- WIP save data rework to move to shop stuff
8 Years Ago
- Cash stuff
8 Years Ago
- Reduced collection/UI range of pickups
8 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
8 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
8 Years Ago
- White space
8 Years Ago
- Addded flashing GO text/anim to gameplay UI when a room is cleared
8 Years Ago
- Moved area name text below the preview images
8 Years Ago
- Level select screen thumbnails are now generated from area definitions
8 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
8 Years Ago
- Camera fix?
8 Years Ago
Ignores
8 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
8 Years Ago
- Weapon pickup UI changes
8 Years Ago
ui tweak
8 Years Ago
- Rebuild
8 Years Ago
- Added quad plasma turret brush to Rotorz - Added some quad plasma turrets to some factory rooms - Rebuilt
8 Years Ago
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places - rebuilt prefabs
8 Years Ago
- Redcued health of asteroid bugs to 1
8 Years Ago
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
8 Years Ago
- Asteroid enemy tweaks - Added exit room to asteroid tileset - Rebuilt prefabs
8 Years Ago
- Added CollisionMask to room gates/forcefields
8 Years Ago
- WIP collision system improvements to make it less shit and stupid - new CollisionMask component - BaseMovement and BaseProjectile can now check CollisionMask component if present - Barrier ability collision now uses CollisionMask
8 Years Ago
- Pipe glass windows can now be shot to be destroyed - Rebuilt factory rotorz + tileset scenes
8 Years Ago
- Removed the camera zoom levels
8 Years Ago
- Removed confusing XP stuff from UI - One item is rewarded after completing a level
8 Years Ago
- Reduced factory length - Reduced start shields to 1 - Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
8 Years Ago
- weapon/ammor stuff
8 Years Ago
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
8 Years Ago
- weapon ammo clip and reloading test
8 Years Ago
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
8 Years Ago
- Vacuum enemy nerfed a bit - Tweaks to flows
8 Years Ago
- Added some more asteroid test rooms and added brush b variety to others - Rebuilt asteroid tileset/prefabs
8 Years Ago
LevelBuilder now checks for NRE in planet prefab
8 Years Ago
- Fixed some enemies not having mini map icons - Lowered number of main rooms in asteroid level flow by 1 - Current area fix - Can now press P to auto finish the current level (for debug) - Level loading screen fix - Reworked enemy minimap icon code so play-time spawned-in enemies show
8 Years Ago
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
8 Years Ago
- Level select screen UI is now dynamic and built from scriptable objects
8 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
8 Years Ago
- more test rooms - revenge launcher arc speed reduced