userAdam Woolridgecancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Moved area name text below the preview images
8 Years Ago
- Level select screen thumbnails are now generated from area definitions
8 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
8 Years Ago
- Camera fix?
8 Years Ago
Ignores
8 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
8 Years Ago
- Weapon pickup UI changes
8 Years Ago
ui tweak
8 Years Ago
- Rebuild
8 Years Ago
- Added quad plasma turret brush to Rotorz - Added some quad plasma turrets to some factory rooms - Rebuilt
8 Years Ago
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places - rebuilt prefabs
8 Years Ago
- Redcued health of asteroid bugs to 1
8 Years Ago
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
8 Years Ago
- Asteroid enemy tweaks - Added exit room to asteroid tileset - Rebuilt prefabs
8 Years Ago
- Added CollisionMask to room gates/forcefields
8 Years Ago
- WIP collision system improvements to make it less shit and stupid - new CollisionMask component - BaseMovement and BaseProjectile can now check CollisionMask component if present - Barrier ability collision now uses CollisionMask
8 Years Ago
- Pipe glass windows can now be shot to be destroyed - Rebuilt factory rotorz + tileset scenes
8 Years Ago
- Removed the camera zoom levels
8 Years Ago
- Removed confusing XP stuff from UI - One item is rewarded after completing a level
8 Years Ago
- Reduced factory length - Reduced start shields to 1 - Added aware of player check to bouncer AI behaviour tree to stop them being charged and flying at you as soon as you enter their room
8 Years Ago
- weapon/ammor stuff
8 Years Ago
- Weapon clip size can now be set per-weapon (setting it to 0 doesn't require reloading)
8 Years Ago
- weapon ammo clip and reloading test
8 Years Ago
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
8 Years Ago
- Vacuum enemy nerfed a bit - Tweaks to flows
8 Years Ago
- Added some more asteroid test rooms and added brush b variety to others - Rebuilt asteroid tileset/prefabs
8 Years Ago
LevelBuilder now checks for NRE in planet prefab
8 Years Ago
- Fixed some enemies not having mini map icons - Lowered number of main rooms in asteroid level flow by 1 - Current area fix - Can now press P to auto finish the current level (for debug) - Level loading screen fix - Reworked enemy minimap icon code so play-time spawned-in enemies show
8 Years Ago
- Can no use the number keys to load any area from the level start screen (0=factory, 1=ice so far)
8 Years Ago
- Level select screen UI is now dynamic and built from scriptable objects
8 Years Ago
- Area definitions can now specify the order they're played in - game now actually plays the areas in order, not just the hardcoded one
8 Years Ago
- more test rooms - revenge launcher arc speed reduced
8 Years Ago
missed 1
8 Years Ago
- more asteroid stuff
8 Years Ago
- TestBed tool bug/crash fixes and now supports loading any tileset room
8 Years Ago
- Bugs now have less health. 4->2 - Vacuum launchers fire less frequently - Reduced duration of vacuums - Sine movements now check for owning entity player awareness - Spawn chance and costs adjustments (nerfs) for asteroid tileset
8 Years Ago
- Fixed rotation of alarm bot
8 Years Ago
- Reduced health of Alarm Bots to 30 from 40 - Increased spawn budgets of asteroid test rooms
8 Years Ago
- Deleted unused enemy packs
8 Years Ago
- Setup enemy definitions for area 2 enemies - New enemy pack for asteroid tileset - Added loot components to area 2 enemies - Asteroid tileset now spawns enemies
8 Years Ago
- Reworked Block_Gate prefab slightly to match others - Added spawn locations to asteroid test rooms - Asteroid gates now function correctly - Rebuilt asteroid tileset/scene
8 Years Ago
- Added a start room to asteroid tileset - Setup asteroid level generation flows - Game starts straight into asteroid tileset for now
8 Years Ago
- Rebuilt asteroid tileset prefabs/rooms
8 Years Ago
- Added doors to asteroid test rooms
8 Years Ago
- New area 2 bug enemy - Sine wave movement
8 Years Ago
- Reduced Alarm Bot helath from 50 to 40
8 Years Ago
Area2-AlarmBot enemy
8 Years Ago
- Some spawner rework to make them more flexible
8 Years Ago
rename
8 Years Ago
- Added BD node to set laser lengths - Enemy wip