userAdam Woolridgecancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Added new BD nodes for getting entity health percent and setting Rotate3D speed - More new enemy types WIP
8 Years Ago
- Laser Rays can now be set to start active - Placeholder moving quad laser enemy prefab
8 Years Ago
- New WIP area 2 enemy, vacuum launcher
8 Years Ago
- Added some randomness to bouncer charge - More work on area 2 enemy
8 Years Ago
- Booze Burner behaviour tree - Accelerate action node can now be set to accelerate away from target - Flamethrower script reworked to just be a toggle and damage logic, toggling moved to behaviour tree - Deleted some shit
8 Years Ago
Merged AI back to main
8 Years Ago
- Added Behaviour Designer - Reimported some old stuff to fix errors after adding BD
8 Years Ago
- More ice level testing stuff
8 Years Ago
- New enemy type now has 100% chance of teleport ability, shoots revenge mortars
8 Years Ago
- Any entity can now be launched as a mortar, and mortar script is addded at launch by the MortarLauncher - Removed specific mortar spikey prefab and replaced with an alternate, generic fast spikey prefab
8 Years Ago
- Mortar stuff refactoring - Ice level enemy trest
8 Years Ago
- Some asteroid room rough tests
8 Years Ago
- More
8 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
8 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
8 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
8 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
8 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
8 Years Ago
- Added remaining charges display to ability buttons
8 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
8 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
8 Years Ago
- Loot tweaks
8 Years Ago
- Fixed enemy teleport effect
8 Years Ago
- Fixed a gate lockin problem relating to branched paths
8 Years Ago
- Added some more room debug logging with pretty colours
8 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
8 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
8 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
8 Years Ago
- Some door/gate cleanup and debug
8 Years Ago
- Halved the lifetime of cash/xp pickups
8 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
8 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
8 Years Ago
- Added new project version file
8 Years Ago
- Deleted project version file
8 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
8 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
8 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
8 Years Ago
- Fixed error with room update tool
8 Years Ago
- Zoomed out the large map view
8 Years Ago
- Active abilities are now saved between levels again
8 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
8 Years Ago
- Fixed loads of runtime warning spam that's started recently
8 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
8 Years Ago
- Deleted Particle Playground
8 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
8 Years Ago
- Player start position is now correctly set if a dummy is specified
8 Years Ago
- Ability tweak
8 Years Ago
- Fixed time slow shield issues, reduced cooldown
8 Years Ago
- Fixed some crates spawning with no loot
8 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)