userAdam Woolridgecancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Added a script to display turret names/type as labels in editor when editing rooms
8 Years Ago
- Added a laser turret tile to Rotorz (only setup as an individual tile so far) - More factory room work
8 Years Ago
- More tool work, test rooms
8 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
8 Years Ago
- Deleted mission SO folder
8 Years Ago
- Removed TileEd scene and TileEd
8 Years Ago
- removed unused pathfinding plugin
8 Years Ago
- removed unused play maker
8 Years Ago
- Updated Particle Playground
8 Years Ago
- Bit more
8 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
8 Years Ago
- More
8 Years Ago
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
8 Years Ago
- Removed all floor checks and references to floor height, always 0 now
8 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
8 Years Ago
- More
8 Years Ago
- More editor tests
8 Years Ago
- Bit more
8 Years Ago
- Some test editor stuff
8 Years Ago
- Weapon definitions can now be set to not use ammo - Picking up a weapon always equips it to slot 2 - Starter weapon set as not using ammo - Disabled ammo drops for now
8 Years Ago
- Fxied bomb blast effect looping and not getting destroyed
8 Years Ago
- Level loading screen fix
8 Years Ago
- Weapon pickup tweaks
8 Years Ago
- Increased maximum zoom height of camera
8 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
8 Years Ago
- Fixed level up screen issues with rebuilt player prefab
8 Years Ago
- Increased playership deceleration from 6 to 10 - Revenge now spawns 6 projectiles instead of 10 - Removed the room clear / xp floating text as it was a bit spammy
8 Years Ago
- Removed ammo type icon from weapon pickup UI and reduced size of panel
8 Years Ago
- Fix for mortar spikey NRE
8 Years Ago
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
8 Years Ago
- Fixed playership scene prefab error
8 Years Ago
- Weapon crate WIP changes
8 Years Ago
- Fix for new NRE when player hits walls
8 Years Ago
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
8 Years Ago
- Reduced speed of patcher glue from 350 to 300
8 Years Ago
- Set steam appid back to FP prototypes so leaderboards will work in build
8 Years Ago
- Input is enabled immediately on splash screen and crosshair set visible - Can still use gamepad but it's not mentioned
8 Years Ago
- Added E to equip text to weapon pickups - Cached the UI camera lookup for pickup UI
8 Years Ago
- Changed enemies to Enemy layer - Turret lasers no longer hit enemies - Deleted some old scripts
8 Years Ago
- Increased chance of loot containers having ammo from 25->40 %
8 Years Ago
- Removed old UI camera creation and deleted random spaceship model files
8 Years Ago
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
8 Years Ago
- Colour tweak
8 Years Ago
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
8 Years Ago
- More weapon pickup WIP
8 Years Ago
- WIP ammo pickup placeholder UI
8 Years Ago
- loot tweaks
8 Years Ago
- Increased chance of barrels dropping ammo from 10% to 50% - Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
8 Years Ago
- Implemented new stat: extra ammo per drop - New booster item: Ammo Boost (+20 extra ammo per ammo drop) - New temp booster model prefab/mat
8 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing