userAdam Wcancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
8 Years Ago
- Reduced ability charges to 5 - Weapon switch and boost are now correctly unlimited - Abilities are removed from bar when used up
8 Years Ago
- Ability use counters and limits - Fixed nothing working
8 Years Ago
- More ability stuff
8 Years Ago
Lotsa ability changes
8 Years Ago
- No longer start with a random ability - Crates now have a 50/50 chance to spawn a weapon or an ability pickup - Ability pickups are now correctly equipped
8 Years Ago
- Temp ability pickup UI, fixed errors from ability pickups. - Abilities drop 100% from crates for testing
8 Years Ago
- Project upgraded to 5.3.5
8 Years Ago
- WIP ability pickups
8 Years Ago
Increased range that weapons can be picked up at
8 Years Ago
NRE Fix
8 Years Ago
- Speed tweak
8 Years Ago
- Commented out camer cullign debug line
9 Years Ago
- More
9 Years Ago
- Single plasma turret tile - More room work - More gameplay tweaks, reduced spawn budgets
9 Years Ago
- Lots of stuff.
9 Years Ago
- Buzzsaw works how it first did again
9 Years Ago
- Death row changes
9 Years Ago
- Projectile fix - Made laser link better
9 Years Ago
- Added multiple exits to rooms
9 Years Ago
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
9 Years Ago
- Added FactoryRoomK - Patchers fire less per burst - Tools now auto save scene after updating prefabs instead of prompting to save
9 Years Ago
- Reduced entity wander range
9 Years Ago
- Added FactoryRoomJ
9 Years Ago
- Room tweaks - Reduced spawn cost of some enemies - Reduced spawn weighting of spikeys
9 Years Ago
- Added factory rooms H and I
9 Years Ago
- Added FactoryRoomG
9 Years Ago
- FactoryRoomC gameplay changes
9 Years Ago
- FactoryRoomD gameplay changes
9 Years Ago
- Added a turret missile tile to Rotorz - New factory room and tweaks th others
9 Years Ago
- FactoryRoomA redesign
9 Years Ago
- Laser turrets default to not changing direction
9 Years Ago
- Can now press R in testbed to regen and restart the current room - Reworked some level building code
9 Years Ago
- Testbed now stores lists of rooms by tileset and tilesets by area
9 Years Ago
- Can now play straight into Testbed scene with the selected room from Editor loaded. Player collision auto disabled in testbed scene. Returns back to previously loaded editor scene when play is stopped. - New options in the custom Play window
9 Years Ago
- WIP testbed launching into selected room (don't click the new button yet)
9 Years Ago
- Organize
9 Years Ago
- Room rotations are now correctly copied when creating prefabs and re-applied when loaded in testbed
9 Years Ago
- Testbed progress, now scans through all tilesets and builds list of rooms in the game, can page up/down to cycle through current loaded room
9 Years Ago
- More folder tidy up - Added a testbed scene (doesn't do much yet)
9 Years Ago
- Bit more
9 Years Ago
- Folder cleanup
9 Years Ago
Merged back to main
9 Years Ago
- Reduced health of spikeys
9 Years Ago
- Movement tweaks
9 Years Ago
- Defaulted camera to 70 fov
9 Years Ago
- Camera FOV test toggles
9 Years Ago
- Rooms
9 Years Ago
- Spikeys are more likely to move towards player
9 Years Ago
- Label fix