1,377 Commits over 578 Days - 0.10cph!
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
- Reduced ability charges to 5
- Weapon switch and boost are now correctly unlimited
- Abilities are removed from bar when used up
- Ability use counters and limits
- Fixed nothing working
- No longer start with a random ability
- Crates now have a 50/50 chance to spawn a weapon or an ability pickup
- Ability pickups are now correctly equipped
- Temp ability pickup UI, fixed errors from ability pickups.
- Abilities drop 100% from crates for testing
- Project upgraded to 5.3.5
Increased range that weapons can be picked up at
- Commented out camer cullign debug line
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets
- Buzzsaw works how it first did again
- Projectile fix
- Made laser link better
- Added multiple exits to rooms
- Changed camera offsets from -135 to -190 so the camera sits slightly further to the bottom of the ship
- Added FactoryRoomK
- Patchers fire less per burst
- Tools now auto save scene after updating prefabs instead of prompting to save
- Reduced entity wander range
- Room tweaks
- Reduced spawn cost of some enemies
- Reduced spawn weighting of spikeys
- Added factory rooms H and I
- FactoryRoomC gameplay changes
- FactoryRoomD gameplay changes
- Added a turret missile tile to Rotorz
- New factory room and tweaks th others
- Laser turrets default to not changing direction
- Can now press R in testbed to regen and restart the current room
- Reworked some level building code
- Testbed now stores lists of rooms by tileset and tilesets by area
- Can now play straight into Testbed scene with the selected room from Editor loaded. Player collision auto disabled in testbed scene. Returns back to previously loaded editor scene when play is stopped.
- New options in the custom Play window
- WIP testbed launching into selected room (don't click the new button yet)
- Room rotations are now correctly copied when creating prefabs and re-applied when loaded in testbed
- Testbed progress, now scans through all tilesets and builds list of rooms in the game, can page up/down to cycle through current loaded room
- More folder tidy up
- Added a testbed scene (doesn't do much yet)
- Reduced health of spikeys
- Defaulted camera to 70 fov
- Camera FOV test toggles
- Spikeys are more likely to move towards player