1,632 Commits over 578 Days - 0.12cph!
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
- Removed all floor checks and references to floor height, always 0 now
- Work on prefab updating tool to work with Rotorz tile system
- Weapon definitions can now be set to not use ammo
- Picking up a weapon always equips it to slot 2
- Starter weapon set as not using ammo
- Disabled ammo drops for now
- Fxied bomb blast effect looping and not getting destroyed
- Level loading screen fix
- Increased maximum zoom height of camera
- Fixed level names on level start screen
- Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
- Fixed level up screen issues with rebuilt player prefab
- Increased playership deceleration from 6 to 10
- Revenge now spawns 6 projectiles instead of 10
- Removed the room clear / xp floating text as it was a bit spammy
- Removed ammo type icon from weapon pickup UI and reduced size of panel
- Fix for mortar spikey NRE
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
- Fixed playership scene prefab error
- Weapon crate WIP changes
- Fix for new NRE when player hits walls
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
- Reduced speed of patcher glue from 350 to 300
- Set steam appid back to FP prototypes so leaderboards will work in build
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
- Changed enemies to Enemy layer
- Turret lasers no longer hit enemies
- Deleted some old scripts
- Increased chance of loot containers having ammo from 25->40 %
- Removed old UI camera creation and deleted random spaceship model files
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
- WIP ammo pickup placeholder UI
- Increased chance of barrels dropping ammo from 10% to 50%
- Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
- Leaderboards now track and display the area and level reached
- Broken leaderboards branch
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances