userAdam Wcancel

11,480 Commits over 3,561 Days - 0.13cph!

6 Years Ago
bunch of crowd fixes.
6 Years Ago
bit of refactor
6 Years Ago
Fixed crowd not working on 2nd match (new bug)
6 Years Ago
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
6 Years Ago
merge from main
6 Years Ago
merge from crowd branch (just spotted a white crowd bug though)
6 Years Ago
fixed menu button hovering issues caused by the overlapping play button image.
6 Years Ago
merged from main
6 Years Ago
added option to toggle realtime portrait rendering. Always enabled during the fullscreen intro, then turned on/off for the match. bit of crowd member cleanup.
6 Years Ago
crowd update no longer allocs, moved to fixedupdate.
6 Years Ago
more
6 Years Ago
wip crowd stuff
6 Years Ago
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect. Added placeholder dust effect.
6 Years Ago
more trophy rotation wip
6 Years Ago
wip nicer trophy rotation (getting latest)
6 Years Ago
build fix
6 Years Ago
optims
6 Years Ago
More ai profiling
6 Years Ago
ClientBot ai settings now ignore dangerous tile checks (optim)
6 Years Ago
AI profiling. Some quick AI optims.
6 Years Ago
ClientBotConfig empty constructor
6 Years Ago
GameHost.OnClientCmd now outputs the cmd type that was received for an invalid GI. Added more client bot config options: -CmdIntervalMin/Max -JoinMatchMaking -RejoinMatchMaking -If no steam IDs are specified, will assign each bot a steam id based on Environment.TickCount + i
6 Years Ago
only send tile cursor hover event to server after hovering a tile for 0.5 seconds.
6 Years Ago
increased max clients to 10,000
6 Years Ago
▉▇▋▊▋ ▊▅▋▊ ▄▆▊█▍▉▋ ▆▄▅▍ ▄▆▅
6 Years Ago
merge from main
6 Years Ago
added ClientBotConfig, can specify steam IDs to use for bots, bots cycle through the steam IDs when connecting, added client auth overriding for bots.
6 Years Ago
merge from main
6 Years Ago
standalone server fix
6 Years Ago
simple bot AI think scheduling
6 Years Ago
bots rejoin matchmaking after a match finishes
6 Years Ago
fixes
6 Years Ago
bot clients save replays
6 Years Ago
more
6 Years Ago
more
6 Years Ago
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
6 Years Ago
proxy client EM fix
6 Years Ago
more
6 Years Ago
less broken
6 Years Ago
wip, broke everything
6 Years Ago
toggle camera rotation and game input with in-game menu visibility.
6 Years Ago
hide any previous 8ball outcome bubble as soon as you click for a new outcome
6 Years Ago
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
6 Years Ago
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
6 Years Ago
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
6 Years Ago
fix/logging
6 Years Ago
removed some debug spam
6 Years Ago
fixes
6 Years Ago
quick temp matchmaking/game creation bot test
6 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet