5,633 Commits over 2,223 Days - 0.11cph!
very wip quick craft item pinning.
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
Middle-click a quick craft icon to add x5 to crafting queue
Right click a quick craft icon to remove it from the crafting queue.
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Switched to left mouse to drag, right mouse to reset to default rotation.
Reset to default rotation whenever you open the inventory.
Can now right click and drag to spin your inventory screen player model.
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Can now middle/shift-middle mouse click the splitter bar to set it to half/third, to match drag splitting.
Can now right-click the item split bar and type an exact split amount.
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Can now split a third of an item stack off by holding shift when middle mouse dragging.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
added keybind to control options UI
Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
punch scale the progress timers
Re-enable the icon scaling on MouseEnter
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
optimisations and removed gameobject create/delete for each tag Init.
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disable some debug, added a save file for easier testing & perf comparison
Reduce player name tag refresh rate if more players than max allowed elements.
static workbenches can no longer be player rotated
chat menu global mute setup
interface options UI toggle for global mute
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
Change footstep check from swimming to head under water, to maintain surface sound effects
Can't steal building-blocked christmas tree decorations
Don't play footstep sounds when swimming
Fixed smoke signal effect not appearing most of the time
Removed CustomTimerSwitch debug spam
Only ever try and getcomponent an item projectile mod once per item when trying to cache it, as it seems to be called on loads of items, regardless of type, so it'll still call GetComponent every time just to return null, otherwise.
Item ItemModProjectile caching