userAdam Wcancel

11,474 Commits over 3,561 Days - 0.13cph!

7 Years Ago
New career saves start with 2 random mod slots in your inventory. More help prompt prefab / code / setup.
7 Years Ago
more
7 Years Ago
more career mode help prompt wip
7 Years Ago
more help prompt wip
7 Years Ago
fixed difficulty options having a fucked up BG colour
7 Years Ago
wip HelptPrompt prefab, basic setup
7 Years Ago
wip career help prompt setup
7 Years Ago
Charged now uses the PlaceholderAttackView attack view script instead of grabber
7 Years Ago
destroy the preview unit model on exiting career creation screen so it doesn't sit in the scene forever making random noises :D
7 Years Ago
hovering over the create button on career creation screen will now punch scale and color team and manager name fields red if they're empty, to make it obvious why the create button is disabled.
7 Years Ago
added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.
7 Years Ago
career opportunities can now occur slightly more often
7 Years Ago
tweak AI difficulty band values. career mode AI difficulty increases during the season, starts of super easy.
7 Years Ago
ai options panel tweaks/cleanup/fixes
7 Years Ago
implemented AI difficulty selection for practice mode
7 Years Ago
more
7 Years Ago
more practice ai options wip: ui, code, integration to menu flow
7 Years Ago
more AI options panel work
7 Years Ago
small refactor of UIMapButton to make it more reusable
7 Years Ago
wip AI quick play options panel
7 Years Ago
added AIDifficulty enum. AISettings now takes AIDifficulty param, sets values. Added MoveOutOfDangerChance, AttackNoMoveChance , AttackMoveChance values, control AI.Think() decisions with them.
7 Years Ago
wip ai difficullty control. fix for capture point NRE when completely capturing a point.
7 Years Ago
team roster background is now only shown in modal views, so in tab view you can see through to the background like the other tabs.
7 Years Ago
more units and mods available each week on the market
7 Years Ago
Fixed bug where non-career mode squad editor would set any picked up unit to being a biter...
7 Years Ago
reworked map database, now holds 2 lists, all maps and exposed maps. maps can be flagged as exposed. non exposed maps can still be loaded by the game if needed, but don't show up to the user - eg squad editor, etc. Tutorial map is now set as not exposed so players can't mess with it. squad tweaks. rebuilt map database.
7 Years Ago
first career mode map is now a less daunting one for noobs. deleted car1 map as it was still playing shit despite tweaks.
7 Years Ago
better career player map fixture generation (no sequential repeats) map database utility function stuff
7 Years Ago
UIUnit cleanup
7 Years Ago
wip AI squad building improvements
7 Years Ago
can now back out of career create/resume
7 Years Ago
Disable sell button interaction if player has <= 8 units (so they always have enough for a match)
7 Years Ago
reworked squad loading in squad editor, now verifies the units are still owned by the player (incase you sold a unit after making a squad). refactored squad loading code. added validation for squad size/unit counts and warning messages, can't start a match without a valid team.
7 Years Ago
increased win/lose cash rewards
7 Years Ago
added news item for market updates. news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
7 Years Ago
WIP selling units at market. added sell button to UIUnit_Market added UnitSale transaction type. CareerMarket can now transfer units from teams to the market, awarding cash to the team.
7 Years Ago
player panels now show team logos in career matches. added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
7 Years Ago
wip career balance changes (easier teams) bug fixes.
7 Years Ago
squads-- ;)
7 Years Ago
version++ squads++ options++
7 Years Ago
quick code/formatting clean up of UIPlayerPanel while I'm here
7 Years Ago
exposed some career stuff in UIPlayerPanel.cs
7 Years Ago
Cancel match making when starting tutorial
7 Years Ago
fixed a bunch more bugs with exiting tutorial and then doing other stuff/restarting tutorial. auto play AI duriung matchmaking now set to disabled by default
7 Years Ago
trying out a new team unit generation method, now specify max number of mods allowed (range) per team in each division, then they get randomly distributed around the team members
7 Years Ago
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
7 Years Ago
more tutorial integration
7 Years Ago
tutorial prompt panel UI. wip adding tutorial prompt into game mode selection.
7 Years Ago
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
7 Years Ago
fixed default squad for map causing 2 units to spawn in the air