userAdam Wcancel

11,472 Commits over 3,561 Days - 0.13cph!

7 Years Ago
reverted launcher attack range to 3 from 1
7 Years Ago
added placeholder tutorial button to menu. re-enabled tutorial, started fixing new bugs with it.
7 Years Ago
steam build
7 Years Ago
analytics, fast forward button fix
7 Years Ago
update steam build branch
7 Years Ago
version++
7 Years Ago
quick fix for match->se->match flow bug in career mode re-enabled full logging mode
7 Years Ago
increase starting cash 100k -> 150k
7 Years Ago
merged to main
7 Years Ago
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
7 Years Ago
updated jenkinsfile with newer unity version
7 Years Ago
merged to /release for steam build
7 Years Ago
mergey mergey
7 Years Ago
end of season panel sponsorship bonus red/green
7 Years Ago
whats new def
7 Years Ago
what's new wip
7 Years Ago
fix for the fix
7 Years Ago
server console log will now force server debug log output exclusivity. (fix for no console output on server)
7 Years Ago
merge to main
7 Years Ago
fix for kit colours in PVP (needs more testing)
7 Years Ago
pre-steam-merge-branch
7 Years Ago
versio++ careerversion++
7 Years Ago
merged new continue/squad/play button flow to main
7 Years Ago
removed match squad dedicated button. reworked continue/squad/match/play flow.
7 Years Ago
branched for play match/squad editor button/flow rework
7 Years Ago
added UIButton and audio defs to a bunch of buttons in logo creator
7 Years Ago
basic end of season panel functionality
7 Years Ago
wip end of season ui/code
7 Years Ago
wip end of season stuff
7 Years Ago
opportunity outcomes now generate specific news items
7 Years Ago
reworked unit fame
7 Years Ago
reworked opportunity generation form being a % chance every week, to a random interval. serialze next opportunity trigger week with career.
7 Years Ago
fix for continbue button in career match outcome taking you back to career save slot screen
7 Years Ago
news item for mod purchases
7 Years Ago
NewsItem can now take a CareerUnit parameter too. NewsItem serialization for unit ref. Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
7 Years Ago
news item for new unit purchase
7 Years Ago
reduced default music volume
7 Years Ago
audio for player cash transactions
7 Years Ago
volume tweak
7 Years Ago
sound effect for equipping mods
7 Years Ago
refresh roster unit list when adding a mod to a unit in unit view
7 Years Ago
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster. added a Mechanic opportunity using the new durability outcome. Gain or lose. increased the amount of cash won or lost by the Gamble opportunity. added UnitRoster.GetRandomUnit()
7 Years Ago
hooked up career exit button, enabled it. reworked career mode enter/enable logic, enter-exit-enter flow now works.
7 Years Ago
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous) Added LeagueFixture.GetAITeam()
7 Years Ago
reworked UICareerResultsTable to use UICacheList
7 Years Ago
reworked UICareerLeagueTable to use UICacheList
7 Years Ago
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc. Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
7 Years Ago
Different prices per mod type. Mod market value now caclulated correctly. Unit market value now includes equipped mods. Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
7 Years Ago
more mod slot refactor, slots now limited to a max of 1 movement mod.
7 Years Ago
Market units are now created with empty mod slots. Refactored some unit slot creation/fill code.